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User:Downzorz

7 bytes added, 05:02, 6 January 2013
Tribal Shaman Trappings (Tome Armor)
== Tribal Shaman Trappings (Tome Armor) ==
Not armor, +1 armor bonus, +8 Maximum Dexterity, -2 Armor Check Penalty, -1 Armor Stealth Penalty
 
150 gp
 
The trappings of a wild tribal shaman, complete with body paint, Owlbear-skin cloak, Roc-feather headdress, and the all-important loincloth.
 
'''Knowledge (Nature) Ranks:''' Benefit
 
'''4:''' You gain a +2 synergy bonus to Intimidate checks, and your Armor Check Penalty does not apply in natural environments.
 
'''8:''' You have an arbitrary knowledge of crafting items from sticks and stones, and can make any nonmagical item of 50 gp or less with 1 minute of time and a natural environment.
 
'''13:''' Animals and Magical Beasts with a CR of up to 4 less than yours are cowed by your presence. You can issue them basic commands and they will not attack you under any circumstances. This does not affect Animal Companions, Paladin Mounts, or other creatures that are compelled to do otherwise by a special bond.
 
'''18:''' The spirits of mighty beasts transform you, granting you 2 natural Claw attacks dealing 1d8 damage each. Any target struck by your claws must make a DC 20 Strength check to avoid being pushed back 5’.
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