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→Fighting in the Streets
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A mob's attitudes tend to persist for a time. Characters lose 1 point to their positive and negative scores over the course of an hour, unless one of those scores is higher than 20- in that case, the significance of the event makes everyone in an area more amicable towards or angry at the character. The character's mob score at the time becomes their baseline for the reactions of all mobs in the same area. This means that if a character kills someone in the streets (+40 to negative) and they leave for a month, if they come back and are recognized, mobs in the area immediately start with a negative score of 40 towards them. This effect takes 1d4 months to go away, +1d4 for every 50 points of score.
The amount of help or hindrance a player receives from a mob is proportionate to their mob attitude score. If a fight arises, each fighter rolls 1d20 twice, adding their negative score to one and the positive score to the other. The negative roll determines the probability that someone will come to fight against someone. The positive roll determines the probability that someone will come to help them. The members of the mob generally arrive at a rate of 1 per round.