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A bomblet of 1 [[SRD:Hit Dice|HD]] is not yet volatile and will not [[#Explode|explode]] when attacked or dying.
'''{{Anchor|Explode}} {{Ex}}:''' A bomblet detonates in a blast of concussive force and corrosive flame that deals deals 2d61d6/[[SRD:Hit Dice|HD]] [[SRD:Bludgeoning Weapon|bludgeoning]] damage and 2d61d6/[[SRD:Hit Dice|HD]] [[SRD:Acid Effect|acid]] damage in a 5 ft./[[SRD:Hit Dice|HD]]-radius burst ([[SRD:Reflex|Reflex]] half), killing itself in the process.
Creatures caught in the explosion are effectively bullrushed at a modifier equal to the amount of bludgeoning damage taken, and are blasted back 5 feet plus an additional 5 feet for every 5 points its opposing check is lower than the check from the explosion. For every 5 feet the creature is thrown back, it takes an additional 1d6 points of bludgeoning damage. If the explosion or the resulting movement causes another bomblet to explode, it will happen at the end of this movement.