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Simplifying monster mechanics
Bomblets usually fight by spraying their acid at nearby hazards in the hope of chasing them away. Their usual procedure when coming under attack is to explode, causing the offending party to be launched into the air like an early dream of mankind.
A bomblet's ''acid spray'' attack has a range of 30 feet and standardly deals 1d4 points of [[SRD:Acid Effect|acid]] damage per [[SRD:Hit Dice|HD]].
A bomblet of 1 [[SRD:Hit Dice|HD]] is not yet volatile and will not [[#Explode|explode]] when attacked or dying.
'''{{Anchor|VolatilityExplode}} {{Ex}}:''' Pretty much any shock, physical or magical, stands a chance of causing a A bomblet to suddenly detonate detonates in a massive explosion. Every time a bomblet takes any damage from a physical or magical source, it must make an immediate [[SRD:Fortitude|Fortitude]] save (DC 10 + damage dealt) or explode. The resulting blast of concussive force and corrosive flame kills the bomblet and will deal both 1d6 points of that deals deals 2d6/[[SRD:Bludgeoning WeaponHit Dice|bludgeoningHD]] damage and 1d6 points of [[SRD:Acid EffectBludgeoning Weapon|acidbludgeoning]] damage per and 2d6/[[SRD:Hit Dice|HD]] of the bomblet (standardly 2d6 plus 2d6 [[SRD:Acid Effect|acid]]) damage in a burst with a radius of 5 feet per ft./[[SRD:Hit Dice|HD]] (standardly 10-foot-radius burst([[SRD:Reflex|Reflex]] half). Any creature that takes bludgeoning damage from a bomblet explosion is effectively bullrushed at a modifier equal to the amount of bludgeoning damage taken, and is blasted back 5 feet plus an additional 5 feet for every 5 points its opposing check is lower than killing itself in the check from the explosion. For every 5 feet the creature is thrown back, it takes an additional 1d6 points of bludgeoning damage. If the explosion or the resulting movement causes another bomblet to explode, it will happen at the end of this movement. Needless to say, this makes clusters of exploding bomblets very unpredictable and dangerousprocess.
Creatures caught in the explosion are effectively bullrushed at a modifier equal to the amount of bludgeoning damage taken, and are blasted back 5 feet plus an additional 5 feet for every 5 points its opposing check is lower than the check from the explosion. For every 5 feet the creature is thrown back, it takes an additional 1d6 points of bludgeoning damage. If a the explosion or the resulting movement causes another bomblet manages to get killed without explodingexplode, it explodeswill happen at the end of this movement.
'''{{Anchor|Volatile}} {{Ex}}:''' Every time a bomblet takes any damage from a physical or magical source, it must make an immediate [[SRD:Fortitude|Fortitude]] save (DC 10 + damage dealt) or [[#Explode|explode]]. If a bomblet manages to get killed without exploding, it [[#Explode|explodes]]. '''{{Anchor|Searing}} {{Ex}}:''' A bomblet's [[SRD:Acid Effect|acid]] is incredibly painful and keeps working for a long time when in contact with organic tissue. Any living creature that has taken acid damage from a bomblet's attacks or abilities is immediately [[SRD:Sickened|sickened]] and must make a [[SRD:Fortitude|Fortitude]] save (DC 10 + most acid damage dealtin one attack) whenever attempting to perform a physical at the start of every turn or become [[SRD:Standard ActionsNauseated|standardnauseated]]-equivalent action (such as an attack, a maneuver, from the pain for the 'double' part remainder of a double move, etc.) or lose the action[[SRD:Round|round]]. To cast a spell, manifest a power or perform some other mental action, the afflicted creature must Creatures with ranks in [[SRD:Concentration Skill|Concentration]] may make a [[SRD:Concentration Skill|Concentration]] check against the same DC or lose to ignore the actionpain instead. The searing effect persists for up to 1d4 minutes1 minute, though it can be removed by any kind of [[SRD:Cure Light Wounds|cure]] spell, a ''[[SRD:Lesser Restoration|lesser restoration]]'' or better, or by washing out the afflicted acreas areas in fresh water as a [[SRD:Full-Round Action|full-round action]].