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A bomblet of 1 [[SRD:Hit Dice|HD]] is not yet volatile and will not [[#Explode|explode]] when attacked or dying.
'''{{Anchor|Volatility}} {{Ex}}:''' Pretty much any shock, physical or magical, stands a chance of causing a bomblet to suddenly detonate in a massive explosion. Every time a bomblet takes any damage from a physical or magical source, it must make an immediate [[SRD:Fortitude|Fortitude]] save (DC 10 + damage dealt) or explode. The resulting blast of concussive force and corrosive flame kills the bomblet and will deal both 1d6 points of [[SRD:Bludgeoning Weapon|bludgeoning]] damage and 1d6 points of [[SRD:Acid Effect|acid]] damage per [[SRD:Hit Dice|HD]] of the bomblet (standardly 2d6 plus 2d6 [[SRD:Acid Effect|acid]]) in a burst with a radius of 5 feet per [[SRD:Hit Dice|HD]] (standardly 10-foot-radius burst). Any creature that takes bludgeoning damage from a bomblet explosion is effectively bullrushed at a modifier equal to the amount of bludgeoning damage taken, and is blasted back 5 feet plus an additional 5 feet for every 5 points its opposing check is lower than the check from the explosion. For every 5 feet the creature is thrown back, it takes an additional 1d6 points of bludgeoning damage. If the explosion or the resulting movement causes another bomblet to explode, it will happen at the end of this movement. Needless to say, this makes clusters of exploding bomblets very unpredictable and dangerous.
If a bomblet manages to get killed without exploding, it explodes.