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→Time Stop Stupidity: Holy hold is actually a delayed-effect spell itself.
:::::::I didn't intend for the spell to flout line of effect, so I changed that, actually. (What do you mean, you have to do more thinking in the scrying phase?) --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 18:38, 4 December 2012 (UTC)
::::::::The scrying phase is that long period of time before you cast ''time stop'' and kill your target with a barrage of spells before they get a turn or even an immediate action. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 19:06, 4 December 2012 (UTC)
:::::::::Wait, I thought your spells couldn't affect other creatures while ''time stop'' was in effect. Really, the best you can do is litter the field with hazards. Or ''delayed blast fireballs''.
:::::::::The only reason why ''holy hold'' can work in conjunction with ''time stop'' is because the period when the ring is shrinking is treated as a delay before the actual effect of the spell kicks in - said actual effect being the immobilization. ''Holy hold'' is actually just like ''delayed blast fireball'' in that respect. The reason for ''holy hold'' having a lower spell level than ''delayed blast fireball'' is the delay being mandatory and non-adjustable in the case of the former. Though now that I think about it, ''holy hold'' can also be likened to a stultifyingly long-lived [[SRD:Hold Monster|''hold monster'']] set up as a [[SRD:Contingency|contingent effect]], with the triggering condition being bull-rushed into a confined space by a ring of [[SRD:Forceful Hand|''forceful hands'']] working in unison to enclose the creature into a space smaller than it's actually capable of occupying.
::::::::::And I still don't quite get what you mean by "scrying phase". --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 19:35, 4 December 2012 (UTC)