This spell is a more powerful version of [[SRD:Telekinesis|''telekinesis'']] based on the concept that matter and energy are interchangeable.
You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide [[#Sustained Force|a gentle, sustained force]], [[#Combat Maneuver|perform a variety of combat maneuvers]], or [[#Violent Thrust|exert a single short, violent thrust]]... or [[#Relativity Blast|it can make things blow up]].
''{{Anchor|Sustained Force}}:'' A sustained force moves an object weighing no more than 50 pounds per [[SRD:Caster Level|caster level]] up to 40 feet per [[SRD:Round|round]]. A creature can negate the effect on an object it possesses with a successful [[SRD:Saving Throw|Will]] save or with [[SRD:Spell Resistance|spell resistance]].
This version of the spell can last 1 [[SRD:Round|round]] per [[SRD:Caster Level|caster level]], but it ends if you cease concentration. The weight can be moved vertically, horizontally, or in both directions. An object cannot be moved beyond your range. The spell ends if the object is forced beyond the range. If you cease concentration for any reason, the object falls or stops.
An object can be telekinetically manipulated as if with one or two hand(s). For example, a lever or rope can be pulled, a key can be [[SRD:Turned|turned]], an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knotsor steer a ship's wheel, though delicate activities such as these require [[SRD:Intelligence Check|Intelligence check]]s(or skill checks, if you can convince the DM that the skill will be applicable to the task).
''{{Anchor|Combat Maneuver}}:'' Alternatively, once per [[SRD:Round|round]], you can use ''E=mc<sup>2</sup>'' to perform a [[SRD:Bull Rush|bull rush]], [[SRD:Disarm|disarm]], [[SRD:Grapple|grapple (including pin)]], or [[SRD:Trip|trip]], [[SRD:Constrict|constrict]], or slam. Resolve these attempts as normal, except that they don’t provoke [[SRD:Attack of Opportunity|attacks of opportunity]], you use your [[SRD:Caster Level|caster level]] in place of your [[SRD:Base Attack Bonus|base attack bonus]] (for [[SRD:Disarm|disarm]] and , [[SRD:Grapple|grapple]], [[SRD:Trip|trip]], and slam), you use your [[SRD:Intelligence|Intelligence]] modifier (if a [[SRD:Wizard|wizard]]) or [[SRD:Charisma|Charisma]] modifier (if a [[SRD:Sorcerer|sorcerer]]) in place of your [[SRD:Strength|Strength]] or [[SRD:Dexterity|Dexterity]] modifier, and a failed attempt doesn’t allow a reactive attempt by the target (such as for [[SRD:Disarm|disarm]] or [[SRD:Trip|trip]]). Constriction does 1d4 damage per two [[SRD:Caster Level|caster levels]] plus your [[SRD:Intelligence|Intelligence]] modifier (if a [[SRD:Wizard|wizard]]) or [[SRD:Charisma|Charisma]] modifier (if a [[SRD:Sorcerer|sorcerer]]) per round to a creature being grappled with this spell. A slam does 1d8 damage per two [[SRD:Caster Level|caster levels]] plus your [[SRD:Intelligence|Intelligence]] modifier (if a [[SRD:Wizard|wizard]]) or [[SRD:Charisma|Charisma]] modifier (if a [[SRD:Sorcerer|sorcerer]]). No save is allowed against these attempts, but [[SRD:Spell Resistance|spell resistance]] applies normally. This version of the spell can last 1 [[SRD:Round|round]] per [[SRD:Caster Level|caster level]], but it ends if you cease concentration.
''{{Anchor|Violent Thrust}}:'' Alternatively, the spell energy can be spent in a single [[SRD:Round|round]]. You can hurl one object or creature per [[SRD:Caster Level|caster level]] that are within range and all within 50 feet of each other toward any target within 50 feet per level of all the objects. You can hurl up to a total weight of 50 pounds per [[SRD:Caster Level|caster level]].
''Relativity Blast:'' Finally, you can expend the spell energy in a single You must succeed on [[SRD:RoundAttack Roll|roundattack rolls]] by converting the matter in (one object or per creature per [[SRD:Caster Level|caster level]] to energy. Each object or creature affected in this fashion immediately explodes into a [[SRD:Fireball|''fireball'']] that does 1d6 [[SRD:Fire Effect|fire]], [[SRD:Sonic Effect|sonic]], and bludgeoning damage for every 20 pounds the object in question weighs (minimum 1d6thrown). The damage is not partitioned between types, as in [[Perun Bolt (3.5e Spell)|''Perun bolt'']] or ''hailstorm''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>; rather, all of to hit the damage done by target with the ''fireball(s)'' is classified as all three types. Thereforeitems, using your [[SRD:Energy Immunity and ResistanceBase Attack Bonus|immunity, resistancebase attack bonus]], or + your [[SRD:Damage ReductionIntelligence|damage reductionIntelligence]] does not protect you unless you are immune and/or resistant to all three forms of damage, in which case the smallest resistance/immunity is applied to reduce the damage. The size of modifier (if a [[SRD:FireballWizard|''fireball''wizard]] is proportional to the size of the creature or object exploded to generate it, with a Medium creature ) or object generating a [[SRD:FireballCharisma|''fireball''Charisma]] of the same size as the spell. modifier (The size of an object for the purposes of this spell is the object's ''actual'' size, not the size of a creature that can comfortably use it as a weapon or piece of equipment. For instance, a Medium greatsword is actually if a Tiny object.) You can explode up to a total weight of 50 pounds per [[SRD:Caster LevelSorcerer|caster levelsorcerer]]). Exploded objects and creatures are utterly destroyed and leave Weapons cause standard damage (with no remains, but may avoid exploding in the first place with a [[SRD:WillStrength|WillStrength]] save bonus; note that arrows or [[SRD:Spell Resistance|spell resistance]] bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (see belowfor less dangerous objects); creatures and magic items caught in the blast are entitled to a [[SRD:Reflex|Reflex]] save 1d6 points of damage per 25 pounds (for half damage and may use [[SRD:Spell Resistance|spell resistance]] to avoid harm entirely. This use of the spell has the firehard, sonic, and light descriptors. <!--Will need to include table to denote the relation between object/creature size and generated explosion size..dense objects).-->
You must succeed on Creatures who fall within the weight capacity of the spell can be hurled, but they are allowed [[SRD:Attack RollSaving Throw|attack rollsWill]] saves (one per creature or object thrownand [[SRD:Spell Resistance|spell resistance]]) to hit negate the target with effect, as are those whose held possessions are targeted by the itemsspell. If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 50 feet (5d6 points). ''{{Anchor|Relativity Blast}}:'' Finally, using your you can expend the spell energy in a single [[SRD:Base Attack BonusRound|base attack bonusround]] + your by converting the matter in one object or creature per [[SRD:IntelligenceCaster Level|Intelligencecaster level]] modifier (if to energy. All objects or creatures affected in this way must be within range and must be within 50 feet of each other. Each object or creature affected in this fashion immediately explodes into a [[SRD:WizardFireball|wizard''fireball'']]) or that does 1d6 [[SRD:CharismaFire Effect|Charismafire]] modifier (if a , [[SRD:SorcererSonic Effect|sorcerersonic]], and bludgeoning damage for every 20 pounds the object in question weighs (minimum 1d6). Weapons cause standard All of the damage done by the ''fireball(with no s)'' is classified as all three types; thus, immunity, [[SRD:Resistance to Energy|resistance]], or [[SRD:StrengthDamage Reduction|Strengthdamage reduction]] bonus; note that arrows does not protect you unless you are immune and/or bolts deal resistant to all three forms of damage, in which case the smallest resistance/immunity is applied to reduce the damage as daggers . The size of a [[SRD:Fireball|''fireball'']] is proportional to the size of the creature or object exploded to generate it, with a Medium creature or object generating a [[SRD:Fireball|''fireball'']] of their the same size when used in this manner)as the spell. Other objects cause damage ranging from 1 point per 25 pounds (The size of an object for less dangerous objectsthe purposes of this spell is the object's ''actual'' size, not the size of a creature that can comfortably use it as a weapon or piece of equipment. For instance, a Medium greatsword is actually a Tiny object.) You can explode up to 1d6 points a total weight of damage 50 pounds per 25 pounds [[SRD:Caster Level|caster level]]. Exploded objects and creatures are utterly destroyed and leave no remains, but may avoid exploding in the first place with a [[SRD:Will|Will]] save or [[SRD:Spell Resistance|spell resistance]]. Objects are only entitled to saves against exploding if they are magic items or being held by a creature (in the latter case, it's actually the owner who makes the saving throw). Creatures and magic items caught in the blast are entitled to a [[SRD:Reflex|Reflex]] save for hardhalf damage and may use [[SRD:Spell Resistance|spell resistance]] to avoid harm entirely. This use of the spell has the fire, sonic, dense objects)and light descriptors.
Creatures who fall within the weight capacity of the spell can be hurled or exploded, but they are allowed [[SRD:Saving Throw{|Will]] saves (and [[SRD:Spell Resistanceclass="zebra d20"|spell resistance]]) to negate the effect, as are those whose held possessions are targeted by the spell+ Creature/Object Size vs. If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen Relativity Blast Size! Creature/Object Size || class="left" | Creature/Object Space || Relativity Blast Radius|-| Fine || class="left" | ½ ft. || 10 ft.|-| Diminuitive || class="left" | 1 ft. || 15 ft.|-| Tiny || class="left" | 2-½ ft. || 15 ft.|-| Small || class="left" | 5 ft. || 20 ft.|-| Medium || class="left" | 5 ft. || 20 ft.|-| Large || class="left" | 10 ft. || 20 ft.|-| Huge || class="left" | 15 ft. || 30 ft.|-| Gargantuan || class="left" | 20 ft. || 30 feet (3d6 points)ft.|-| Colossal || class="left" | 30 ft. || 50 ft.|}
</onlyinclude>