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→Combat: DC fix
'''{{Anchor|Crunch}} (Su):''' Heatran's bite attack deals damage as though it was one size category larger, and forces any creature struck by it to succeed on a DC 30 Fortitude save (the save DC is Strength-based). A creature that fails the Fortitude save loses 1 point of natural armor, 1 point of damage reduction, and 1 point of martial defense for 1 minute. Another successful Crunch reduces the target's natural armor, damage reduction, and martial defense by a further 1 (to a maximum penalty of -6) and refreshes the duration. This is a [Dark] effect.
'''{{Anchor|Lava Plume}} (Su):''' As a standard action usable once every 1d3 rounds, Heatran may emit a massive burst of fire affecting all squares within 90 feet of it. All creatures in the area take 15d6 fire damage, with a DC 35 36 Reflex save allowed for half (the save DC is Charisma-based). Creatures who fail the save by 5 or more are [[Burned (3.5e Condition)|burned]]. This is a [Fire] effect.
'''{{Anchor|Iron Head}} (Ex):''' Any creature struck by Heatran's slam attack must succeed on a DC 30 Fortitude save or be stunned for 1 round. The save DC is Strength-based.
'''{{Anchor|Earth Power}} ([[Sp]]):''' This is a [[SRD:Flame Strike|''flame strike'']] from below rather than from above. Instead of divine energy, half of the damage is a [Ground] effect and the other half is fire damage. (Actually, the whole move is a [Ground] effect, ''not'' a [Fire] effect, even though half of the damage is fire damage. It's still considered a fire effect, though - the move is considered a [Ground] effect for interacting with Pokémon traits, and half of the damage is considered fire damage for the purpose of interacting with other game effects.) Heatran's caster level is equal to its Hit Dice. The save DC of 34 36 is Charisma-based. Heatran may use ''earth power'' at will.
'''{{Anchor|Stone Edge}} (Sp):''' Heatran may cast [[SRD:Spike Stones|''spike stones'']] at will. This is a [Rock] effect.