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Divine Weapon Specialization (3.5e Feat)

1,267 bytes added, 10:52, 11 November 2012
Created page with " {{author |author_name=Eiji-kun |date_created=11-10-12 |status=Complete |balance=High }} <onlyinclude>{{3.5e Feat |name=Divine Weapon Specialization |types=Salient Ability |s..."

{{author
|author_name=Eiji-kun
|date_created=11-10-12
|status=Complete
|balance=High
}}

<onlyinclude>{{3.5e Feat
|name=Divine Weapon Specialization
|types=Salient Ability
|summary=
|prereqs=Divine Rank 1, [[SRD:Greater Weapon Specialization|Greater Weapon Specialization]], [[SRD:Weapon Specialization|Weapon Specialization]]
|fluff=
|benefit=The deity adds their divine rank to damage with any weapon he has Weapon Specialization in. This extra damage bypasses all damage reduction and hardness, even DR/-, and is counted as being the damage type required to bypass regeneration.

The pain from the attacks persist. The chosen weapon's damage forces Concentration checks against the extra damage as if it was continual damage. This lasts for 1 round.

Divine energy pours off of your weapon when swung. If you miss your attack but would hit the target's touch AC, they take the deity's divine rank in damage. Unlike above, the damage is subject to damage reduction as normal.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=Suitable for deities of War.
}}</onlyinclude>


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