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''Politics as Usual:'' Over the course of 1 minute, the bluff skill can used belittle the preaching of others, being disruptive and at the same hand gaining the respect of others. When a creature is using bluff or diplomacy to sway others to their viewpoint, a deity can counter their argument, making an a bluff check opposed to the other creature's bluff, diplomacy, or intimidate (whichever they were using to convince others). If successful, treat the difference between results as a positive gain for the deity, and a negative loss for the speaker. For example if a diplomat were making a speech on being nice to puppies with a diplomacy result of 25, and the deity countered on how they should eat puppies with a bluff of 36, creatures listening would treat the deity's idea as if he rolled an 11 to convince others of the virtues of puppy eating, while the diplomat would have gotten the result of -11 to convince them that being nice to puppies is a good idea.
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