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→Class Features: Grammar check
'''Boss Health:''' As opposed to gaining in traditional hit die, at each level a Boss gains their health total again as a secondary health listing. Thus, a third level Boss would have four health ratings from top to bottom. When one health set is depleted, the next set of health is activated and takes any of the remainder of damage. All death effects completely drain a set of health, but otherwise have no ill effects. Petrification drains one health set and stops a Boss for a number of rounds equal to the DC of the effects, during which any damage is dealt to his next health set. If a Boss's last health set is depleted, then the Boss starts dying as per normal. Cure spells can only restore a current health set, but a Heal or Restoration spell brings back a single lost health set to full strength. This is an extraordinary ability.
'''Seal Area:''' Even the least of Bosses can trap unfortunate heroes into a death duel. Once per day, this spell-like ability acts as a [[SRD:Wall of Force|''wall of force '']] that cuts off all escape routes to an enclosed area. In an open area, it manifests as a sphere or hemisphere of force that seal seals an area with a radius of the Boss's choosing up to 100 feet. Antimagic cannot dispel it, but a [[SRD:Mage's Disjunction |''mage's disjunction'']] targeting the sphere has a percent chance equal to 50 minus the Boss's Boss levels to to create an opening for the caster to get through. This effect can be dismissed by the Boss at any time, but it is also automatically dismissed upon the Boss's death.
'''Rage Form:''' A Boss that loses three health sets takes on a desperate, wrathful war form. Choose one of the following templates: Half Fiend, Half Celestial, Half Dragon, Lich. The Boss immediately applies this template upon expending its third health set. This is an extraordinary ability that ends when a health set is regained, regardless of how or what state of health the Boss is in at the time.
Important Note- if the Lich is chosen, you do not gain a phylactery.
'''Death Throes:''' At 5th level, a Boss's death becomes spectacular. The Boss dies at zero hit points as opposed to -10, but unleashes a powerful burst of energy dealing 10d6 points of damage in a 100 foot radius. A DC (10+constitution modifier+hit dice) Reflex save halves the damage, the type of which is determined by the Rage Form: Dragon deals the breath weapon type, Lich deals negative energy, Fiend deals profane, Celestial deals holy.