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Talk:Bio-Energy (3.5e Creature Ability)

1,545 bytes added, 05:54, 19 October 2012
Bio-Energy Drain: ...Yikes.
:I'm pretty sure ''enhance'' is the only way to get temporary bio-energy charges, which would be why it hasn't been explored yet. I'd probably emphasize the "your bio-energy pool is treated as having 1 charge less for every charge drained" angle, and make it ignore temporary charges entirely.
:If you didn't want to do that, well, charges regenerate at a rate of 1 per minute, and drain regenerates 60 times slower, so one point of drain should use up 60 temporary charges in order to avoid excessive interactions with abilities that derive some balance from the longer downtime drain gives. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 03:16, 19 October 2012 (UTC)
 
::<nowiki>*</nowiki>grabs calculator and does some quick math* Base [[SRD:Spellcraft Skill|Spellcraft]] DC of 17, +3 for every extra charge after the base 1... 17 + (3 &times; 59) = 194 DC to grant 60 temporary charges, assuming that you do nothing else with the seed. That's only 6 lower than [[Veles Serpent (3.5e Epic Spell)|''Veles serpent'']], which I reckon ''deserves'' its shockingly high DC of 200 after what I've recently done with it. (To wit - just by making the summoned creature able to shift between non-segmented and segmented, I've managed to give it [[Veles Serpent (3.5e Epic Spell)#Recoiling Grab|a devastating viselike no-fail grapple]] which it uses by surrounding foes and coiling up right on top of them, and it's also gained a specialized trample attack that truly has to be read to be believed. To summarize: [[Veles Serpent (3.5e Epic Spell)#Rolling Crush Attack|Water-earth-elemental-enormous-snake-steamroller]]. If that's not crazy awesome (and scary), I'm not sure what is.) To grant 120 temporary charges, the DC of the epic spell becomes 374; to grant 180, it becomes 554... it can only get zanier from there, to the point where you'd need a huge ritual to pull it off. And that's before you fiddle with matters like duration, range, and targeting... Ouch. 60 temporary charges per drain point sounds like a bit much, and think of what you could do with those charges if you're using them normally... I'm shaken now. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 05:54, 19 October 2012 (UTC)
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