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Siege Shot, Combat (3.5e Feat)

83 bytes added, 23:37, 23 September 2012
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|bab0= You make make a "siege shot" as a full-round action. Make a single attack with a ranged weapon or thrown weapon that you wield. The attack counts as a siege projectile, and it ignores damage reduction (except DR/-) and hardness.
|bab1= When making a siege shot, you deal an extra d6 damage per point of Base Attack Bonus you have.
|bab6= A creature hit by your siege shot must make a DC 10 + 1/2 BAB + your [[dexterity]] modifier or be [[SRD:Stunned|stunned]] for 1 round. A creature that succeed it save against this ability is immune to it for one round.
|bab11= When making a siege shot, double the threat range and increase the critical modifier by 1 (for example a light crossbow would become 16-20/x3).
|bab16= Your siege shot becomes an attack action, but can only be used with iterative attacks granted by Base Attack Bonus.