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Time to Think (3.5e Skill Trick)

1,031 bytes added, 02:05, 15 September 2012
Created page with "{{author |author_name=Eiji-kun |date_created=9-14-12 |status=Complete |balance=Moderate }} <onlyinclude>{{3.5e Skill Trick |name=Time to Think |type=Mental |summary=Retry a f..."
{{author
|author_name=Eiji-kun
|date_created=9-14-12
|status=Complete
|balance=Moderate
}}

<onlyinclude>{{3.5e Skill Trick
|name=Time to Think
|type=Mental
|summary=Retry a failed knowledge check, and remove the penalties of No Time to Think.
|prereqs=Any Knowledge 5 ranks
|fluff="Wait, that's not right. Give me a minute to think... I know this one."
|benefit=If given 1 minute, you can retry a failed Knowledge roll. You must accept the result of the second roll, even if it is worse than the first.
|example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. -->
|normal=You can't take 10 on a Knowledge check.
|special=If you have the class feature No Time to Think from War Hulk<sup>Mini</sup> levels, its restriction is lifted and you may use [[Int]], [[Wis]], and [[Cha]] based skills again. This is a constant effect and requires no activation of the skill trick.
}}</onlyinclude>


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