== Ratings ==
{{Rating |rater=Aarnott
|rating=like
|reason=Seems like a decent spell to cause some AoE damage and debuffs against weapon-using enemies. It certainly could have creative uses as well, such as burning a hole in a thatched roof cottage.
}}
== Comments ==
There seems to be a lot of information missing with this spell:
:::The intent was when your base damage cannot be positive (so the penalty to base weapon damage would essentially reduce any base damage roll to 0, but not other additions that don't actually come from the weapon itself), the weapon is effectively destroyed. Therefore, the second option that you presented above. - [[User:ThunderGod Cid|TG Cid]] 03:58, 19 July 2012 (UTC)
{{Rating |rater=Aarnott::::More comments! The weapon damage reduction threw me at first, but after digging into it a bit more it seems a reasonable approximation of acid damage effects. Weapons normally take full damage from acid and tend to have surprisingly low hp, so making them die out after a few rounds is basically fine (though I'd argue it's close to -2 per round, not -4). The armor one works similarly, since armor has 5hp per point of AC. Which is about 2 points of AC damage per 3 dice on average, and close enough to the 1 point per round listed. But they don't scale with the damage dice, which is a bit weird.|rating=like|reason=Seems like a decent spell ::::But rather than talk about fix the damage scaling, which I have ideas on, I want to cause some AoE point out that scaling the damage and debuffs against weapon-using enemiesthe duration is weird. It certainly could have creative uses as wellstarts off not doing a lot other than melting weapons and armor and chewing through thatch, and winds up melting 20 inches of stone over 2 minutes. I'd scale one or the other, but not both (with my preference being 2d6 acid for 1 rnd / 2 levels, such which is close to what it starts as burning anyway). The long range already does a hole in a thatched roof cottagelot to make it VH on its own.}}::::Side note - it makes me sad that the spell can't be repaired by ''make whole'' and similar magic. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 22:14, 6 September 2012 (UTC)