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Taint-blessed (3.5e Template)

2,185 bytes added, 05:06, 10 July 2012
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[[Summary::Some creatures, upon touching taint, become chosen of good.]]
Taint-blessed creatures are anomalies. No one knows really how, but instead of becoming more and more corrupted by the taint, it make them better people, in the common sense. Despite their fiendish heritage, they are crusaders of good. This dual nature grants them even more powers, in part because both sides want to use them at any cost.
Some (rare) Taint-blessed creatures are celestials, but most are depraved mortals or simply fiends or undead that somehow changed taint in a positive thing. If a Taint-blessed creature ever loosed its taint, it would loose this template as well. To be precise, the very taint of such a creature is corrupted, thus changing into a strange mixture of Good and Evil. This process is almost unseen. The only reason it can happen in the first place is because of the exchange that takes place between someone and its own taint : the taint feeds on its holder, and this holder feeds on the taint. When the taint touchs a pure soul through its holder, it mutes in a subtle way. If such a soul is frequented for a long period of time, the taint is permanently altered, and these changes are transmited to the holder via the link they share. Even fiends and unminded undeads can be affected this way if the correct conditions are reunited But it is a lie to say than the taint alone grants all those powers. Their otherworldly nature, for instance, is a gift of the gods (both Good and Evil), and some Taint-blessed creatures really consider themselves as godlike.
=== Creating a Taint-blessed creature ===
==== Hit Dice ====
Hit Dices are unchanged, but the Taint-blessed creature has the maximum hit points per Hit Dices. Its dual nature gives it an almost divine toughness.
==== Speed ====
==== Armor Class ====
A Taint-blessed creature gains a +1 sacred bonus and a +1 vile bonus to AC (see as per Chosen of Good and Evil).
==== Attack ====
A Taint-blessed creature gains a +1 sacred bonus and a +1 vile bonus to attack rolls, and the same amount to damage rolls (see as per Chosen of Good and Evil). These bonuses are the same regardless of the weapon used.
==== Full Attack ====
A Taint-blessed creature gains a +1 sacred bonus and a +1 vile bonus to attack rolls, and the same amount to damage rolls (see as per Chosen of Good and Evil). These bonuses are the same regardless of the weapon used. ==== Special Attacks ==== The Taint-blessed creature retains all of the base creature special attacks, and gains the following : '''Strike of Taint ([[SRD:Su|Su]]):''' The taint in the Taint-blessed creature is, to say, corrupted, and it can transmit this corruption to other tainted creatures. Once per day, a Taint-blessed creature can make a normal melee attack to deal extra damage. This damage is equal to its corruption score up to that of the foe, OR its depravity score up to that of the foe. Other Taint-blessed creatures are immune to this attack.
==== Special Qualities ====
 
The Taint-blessed creature retains most of the base creature special qualities. It loses the Single Action Only special quality. It gains darkvision out to 60 feet (as any Outsider). If it already has it, it doesn't stack. It also gains the following :
'''Aligned aura:''' The Taint-blessed creature has an Evil aura as an outsider with the same amount of HD. It also has a Good aura as a cleric with a level equal to its HD.
==== Saving throws ====
Don't forget to recalculate the saving throws as an outsider (1/2 HD +2, rounded down), including those coming from class levels. A Taint-blessed creature also gains a +1 sacred bonus and a +1 vile bonus to saving throws (see as per Chosen of Good and Evil).
==== Abilities ====
+2 StrBecause of its otherworldly behaviors, the Strength and Dexterity of the Taint-blessed creature both increase by +2 Dex. Has Furthermore, it has at least 3 in intelligence, even if the base creature had no intelligence score.
==== Skills ====
==== Level Adjustment ====
Some of the Taint-blessed abilities are gestalt-like instead of really new. Consider this template as one of the allowed classes and then add +2 as a LA. Otherwise, [[Level Adjustment::—]].
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