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Coutlsaur (3.5e Monster)

4,820 bytes removed, 03:16, 4 July 2012
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{{Author|author_name=Paleomancer|date_created=18 August 2010|status=Complete (more or less)}} == Coutlsaur == {{Stat Block 2|summary=Mysterious guardians of jungle temples, descended from coutls and lizardfolk.|name=Coutlsaur |cr=2|al=LG |size=[[Medium]] |type=[[Outsider]] (Native)|init=+1 |sens=[[darkvision]] 60 ft., [[low-light vision]], [[scent]] |listen=+2 |spot=+2|lang=Celestial, Draconic|ac=19 |touch=11 |flat=18 |acmods=+1 Dex, +6 natural, +2 shield|hp=12 |hd=2d8+3|immune=Disease|resist=resistance to acid 10, cold 10, and electricity 10, +4 Fort saves against poison|fort=+3 (+7 against poison) |ref=+4 |will=+2|spd=30 ft. (6 squares), fly 60 ft. (good)|melee1=Masterwork maquahuitl +5 melee (1d8+3/x3) and [[bite]] +2 melee (1d6+1)|melee2=2 [[claw]]s +4 (1d4+3) and [[bite]] +2 melee (1d6+1)|ranged=Javelin +2 ranged (1d6+3)|bab=+1 |grp=+6|str=17 |dex=12 |con=17 |int=11 |wis=14 |cha=14|sa=Daylight, smite evil, spell-like abilities|sq=Damage reduction 5/magic, hold breath, resistance to acid 10, cold 10, and electricity 10, spell resistance 12, weapon familiarity (maquahuitl), telepathy|feats=[[Multiattack]] [bonus], [[Weapon Focus]] (maquahuitl), [[Track]] [bonus]|skills=[[Balance]] +9*, [[Diplomacy]] +7, [[Heal]] +7, [[Jump]] +11*, [[Listen]] +7, [[Spot]] +7, [[Survival]] +7, [[Swim]] +10* |poss=1d6+2 (5) javelins, masterwork heavy wooden shield, masterwork maquahuitl|favcls=[[Cleric]]|san1=Daylight |sad1=A coutlsaur can use a ''[[SRD:Daylight|daylight]]'' effect (as the spell) at will.|san2=Hold Breath |sad2=A coutlsaur can hold its breath for a number of rounds equal to four times its Constitution score (typically 68 rounds, or close to seven minutes) before Woohoo! I LOVE it risks drowning.|san3=Smite Evil |sad3=Once per day a coutlsaur can make a normal melee attack to deal extra damage equal to its HD (maximum of +20; typically +2) against an evil foe.|san4=Telepathy |sad4=A couatl can communicate telepathically with any creature within 30 feet that has an Intelligence score, provided that the coutlsaur and the target creature share ! It looks fabulous! What a language. The creature can respond to the coutlsaur if it wishes.|san5=Skills |sad5=Because of their tails, coutlsaurs nice susrripe since I have a +4 racial bonus on [[Jump]], [[Swim]], and [[Balance]] checks. The skill modifiers given in the statistics block include a -1 armor check penalty (-2 on [[Swim]] checks) from carrying a masterwork heavy shield. |san6=Spell-like abilities |sad6=3/day-''protection from evil'', 1/day-''bless''. [[CL]] equals HD (usually 2nd).}} ''At first, the imposing, saurian figure ahead resembles a indigo-blue lizardfolk warrior, wearing tropical plumes and a feathered cloak. Your supposition is proved wrong not been as it unfurls massive feathered wings. Suddenly a voice, suspicious yet melodic, appears in your head and greets you'' ===Strategies and Tactics=== Coutlsaurs are skilled tacticians, attacking in concert with one another and laying traps for enemies. If given time up to prepare, the leader will cast ''bless'' on itself and speed as many allies as possible, while each warrior will cast I''protection from evil'' on itselfd like. They typically attack from the air, throwing javelins and other missiles, before closing in for melee combat. If seriously injured, a coutlsaur will attempt I decided to fly out of combat, but only if it feels that fleeing will not jeopardize the safety of its allies. Their aptitude for swimming, and naturally waterproof feathers, means that coutlsaurs will utilize water-based combat if it grants an advantage in combat. ===Ecology=== '''Environment:''' Coutlsaurs prefer dense rainforests and warm mountainous terrain, typically residing in hidden jungle cities or secluded volcanic citadels.  '''Typical Physical Characteristics:''' Coutlsaurs are physically imposing winged saurian humanoids, averaging about seven feet tall, with a wingspan of about nine feet and a tail length of about five to six feet. Their wings, crest, and tail sport iridescent rainbow feathers, while the rest of their body is covered in small scales of indigo, blue, and green. Their heads resemble a cross between a raptor and a python, and they have forked tongues that aid their sense of smell. Their eyes are usually a deep amber, violet, or silver color, with no visible pupils, while their fangs are pearly white and their claws are jet black.  '''Alignment:''' Coutlsaurs tend towards lawful good pop on either or both alignment axis, much like their couatl ancestors, over and thus are usually lawful good, lawful neutral, or neutral good. wow! Some chaotic good individuals existTo answer your questions, but evil coutlsaurs are as rare as they things are dangerous.  '''Advancement:''' Coutlsaurs favor the [[Cleric]], [[Wizard]], [[Druid]], loading up fine and [[Ranger]] classes, with [[Sorcerer]], [[Monk]], and [[Paladin]] also being common choices. Cleric it is their favored class, and they have access to two of very easy on the following domains: Animal, Good, Healing, Law, Plant, or Sun.----{{3.5e Monsters Breadcrumb}}[[Category:3.5e]][[Category:User]][[Category:Monster]]eyes!
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