Changes

Jump to: navigation, search

SRD:Fire Mephit

399 bytes added, 21:05, 27 June 2012
m
Mephits were missing a description for "Summon Mephit"
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' 1/hour—''[[SRD:Scorching Ray|scorching ray]]'' ([[SRD:DC|DC]] 14) as the spell cast by a 3rd-level [[SRD:Sorcerer|sorcerer]]; 1/day—''[[SRD:Heat Metal|heat metal]]'' ([[SRD:DC|DC]] 14). [[SRD:Caster Level|Caster level]] 6th. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
 
'''Summon Mephit ([[Sp]]):''' Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.
'''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A fire mephit heals only if it is touching a flame at least as large as a torch.

Navigation menu