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User:Downzorz/Tome of Steel/Cities with Style

959 bytes added, 07:22, 16 March 2012
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{| class="d20 zebra" style="text-align:left;"
|+ Common Table ParametersMob Attitudes
|-
! Situation !! Effect on modifier
A mob's attitudes tend to persist for a time. Characters lose 1 point to their positive and negative scores over the course of an hour, unless one of those scores is higher than 20- in that case, the significance of the event makes everyone in an area more amicable towards or angry at the character. The character's mob score at the time becomes their baseline for the reactions of all mobs in the same area. This means that if a character kills someone in the streets (+40 to negative) and they leave for a month, if they come back and are recognized, mobs in the area immediately start with a negative score of 40 towards them.
The amount of help or hindrance a player receives from a mob is proportionate to their mob attitude score. If a fight arises, each fighter rolls 1d20 twice, adding their negative score to one and the positive score to the other. The negative roll determines the probability that someone will come to fight against someone. The positive roll determines the probability that someone will come to help them. The members of the mob generally arrive at a rate of 1 per round. {| class="d20 zebra" style="text-align:left;"|+ Positive Rolls|-! Roll !! Mob Assistance |-| 20-29 || 1d4 members of the mob come to assist|-| 30-39 || 1d6 members of the mob come to assist|-| 40-49 || 2d6 members of the mob come to assist|-| 50+ || 2d8 members of the mob come to assist|-|} {| class="d20 zebra" style="text-align:left;"|+ Negative Rolls|-! Roll !! Mob Hindrance|-| 20-29 || 1d4 members of the mob come to fight|-| 30-39 || 1d6 members of the mob come to fight|-| 40-49 || 2d6 members of the mob come to fight|-| 50+ || 2d8 members of the mob come to fight|-|}
'''Mob Perceptions:''' If you are doing something in a mob, and you don't want to be noticed, what are the chances that someone sees you? As a general rule, a mob has a Spot check of +10. It's neigh-impossible to hide inside a mob- there, the mob has a spot check of +30. And it is generally assumed that anyone or near it is being actively looked at by at least one person. This is obviously untrue at some cases- usually if there is a huge spectacle somewhere nearby.
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