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Changes
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→Class Features
:''{{Anchor|Wild Empathy}} {{Ex}}:'' As the Druid Ability. For every point of Essentia invested into Wild Empathy, add +2 to Wild Empathy rolls and Survival, Ride, and Handle Animal skill checks.
:''{{Anchor|Battle Training}}:'' Gain Proficiency in any one weapon, this choice can be changed when you again can alter the Essentia for this ability. For every point of Essentia invested into Battle Training, add +2 Dodge Bonus to AC and +1 to effective BAB. Total BAB cannot be greater than the <-class name-> ECL, however <-class name-> may continue to invest up to capacity to add more of the Dodge bonus to AC.
:''{{Anchor|Craftsman}}:'' You may craft magical items as if you were a caster with a level equal to your class level and are treated as having access to any spells castable by someone at that level. Material and XP costs for crafting must still be paid normally. For every point of Essentia invested into Craftsman, add +2 to Craft and Profession checks.