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Sylvan Occultist (3.5e Class)

5,263 bytes removed, 05:36, 25 January 2012
m
ToP of the Sylvan dogpile
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
 
'''Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)'''<br/>
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Arcana|Arcana}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Bluff|Bluff}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Ciphers|Ciphers}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Cultures|Cultures}} ([[SRD:Charisma|Cha]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Dowsing|Dowsing}} ([[SRD:Wisdom|Wis]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Perception|Perception}} ([[SRD:Wisdom|Wis]])
====Class Features====
If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.
<!-- no epic. only goes up to level 10, after all
====Epic <-class name->====
 
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
<-Lather, rinse...->
 
<-... repeat.->
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
-->
<!--
====<-Sample race of your choice-> <-class name-> Starting Package====
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
<-copy and paste the rows as necessary.->
|}
 
'''Feat:''' <-1st-level feat selection->.
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
'''Gold:''' <-Starting gold using this package.->.
-->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
'''Combat:''' <-Typical role in combat->.
 
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
<-Where characters of this class fit in a d20 world.->
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
'''Notables:''' <-notable NPCs of this class->.
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
----
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