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===Campaign Information===
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====Playing a <-class name->====
'''Combat:''' <-Typical role in combat->
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations->
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====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world->
'''NPC Reactions:''' <-How NPCs react to characters of this class->
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====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 11 || class="left" | <-not so common knowledge->.
|-
| 16 || class="left" | <-rare information->.
|-
| 21 || class="left" | <-very rare information->.
|-
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.
|}
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====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
'''Adaptation:''' <-Fitting this class in your campaign->
'''Sample Encounter:''' <-DM placement for NPC of this class->
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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ToPping this, so I've got to ToP the Alchemist, Variant
|-
! Skills:
| Craft Alchemy 7 ranks. ''Tome of Prowess Variant:'' Ciphers 7 ranks.
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! Spellcasting:
|}
'''Class Skills, Tome of Prowess Variant (6 per level, ×4 at 1st level)'''<br/>
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Arcana|Arcana}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Bluff|Bluff}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Ciphers|Ciphers}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Concentration|Concentration}} ([[SRD:Wisdom|Wis]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Cultures|Cultures}} ([[SRD:Charisma|Cha]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Jump|Jump}} ([[SRD:Strength|Strength]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Legerdemain|Legerdemain}} ([[SRD:Dexterity|Dex]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Perception|Perception}} ([[SRD:Wisdom|Wis]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Stealth|Stealth}} ([[SRD:Dexterity|Dex]])
====Class Features====
'''{{Anchor|Rogue Discovery}}:''' At every level, you learn a new Rogue Discovery. Choose from the following:
''{{Anchor|Craft Homunculi}}:'' You can craft Augmented [[SRD:Humanoid Type|Humanoids]] and [[SRD:Outsider Type|Outsiders]] with a CR no greater than your Alchemist level -4. This takes 1 day per CR of the creature, and requires the destruction of two humanoids per CR of the creature. You get a +3 bonus to Knowledge (The Planes) checks. ''Tome of Prowess Variant:'' You get a +3 bonus to Geomancy and Thaumaturgy checks.
''{{Anchor|Extend Homunculi}}:'' You can create Augmented [[SRD:Humanoid Type|Humanoids]] and [[SRD:Outsider Type|Outsiders]] with a CR no greater than your Alchemist level -2, with class levels from any of your classes always being valid means of advancement (even before creation) for the creature. This takes 1 hour per CR of the creature, and until the crafted creature is destroyed, you must replace one of your class levels with a +1 to Level Adjustment. While the created creature exists, you may remove some part of your personality and provide it as a defining feature for the creature. This may change your alignment. You get a +3 bonus to Intimidate checks. ''Tome of Prowess Variant:'' You get a +3 bonus to Intimidation checks.
''{{Anchor|Economy Breaker}}:'' You learn an Effect Concept that allows you to transmute base metals into their weight in gold. This effect concept gives a +1 to the "DC" and can transmute up to 1 pound of metal. Be aware that all governments and major corporations who aren't employing you to do this will hate you (or try to enslave you) if they find out. You get a +3 bonus to Forgery checks. ''Tome of Prowess Variant:'' You get a +3 bonus to Appraise checks.
''{{Anchor|Temporary Cure}}:'' You learn an Effect Concept that lets you cure any status effects (such as [[SRD:Fatigued|fatigue]], [[SRD:Nauseated|nausea]], [[SRD:Ability Damaged|ability damage]], or [[SRD:Dead|death]]) temporarily. Each instance of the effect concept gives a +3 to the "DC" and allows you to negate one status effect for 1 round per Alchemist level.
Rogue Alchemists who gain levels in [[State Alchemist, Variant (3.5e Prestige Class)|State Alchemist]] are forbidden from gaining levels in Rogue Alchemist, although it's hard to catch them breaking it.
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