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Shield (3.5e Creature Ability)

128 bytes added, 15:15, 18 January 2012
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{{Anchor|Perimeter Shield}}
If the damage caused to the perimeter shield by an area effect breaks through it, the area effect may continue beyond the perimeter shield if the area permits; otherwise its expansion is stopped at the edge of perimeter shield. In the case of an area effect caused by an explosive effect, like a ''[[SRD:Fireball|fireball]]'' or an acid flask, the explosive projectile detonates upon impact with the shield. Regardless, the center of an explosive effect lies outside the perimeter shield.
The effective [[SRD:Armor Class|AC]] of the perimeter shield itself is 15 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Attacks originatig originating from outside the perimeter shield cannot directly target a creature inside it until the shield is down. Such attacks are resolved with the shield itself as the target. A perimeter shield has a base [[SRD:Armor Class|AC]] of 10 plus its [[SRD:Deflection Bonus|deflection bonus]], which is equal to the [[SRD:Hit Dice|HD]] of the creature that projects it.
Perimeter shields are projected as a spherical field around their source. A perimeter shield does not extend into floors or walls. The radius of the shield is listed in the object or creature's description. When two perimeter shields protect the same area, their effects overlap.  A perimeter shield blocks line of effect (except that of [[SRD:Sonic Effect|sonic]] effects) provided it has at least 1 [[SRD:Hit Points|hit point]], but not line of sight.
=== {{Anchor|Hard Shields}} ===

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