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A revenant's natural weapons and any weapons it wields are treated as [[SRD:Neutral Evil|evil]]-aligned for the purpose of bypassing [[SRD:Damage Reduction|damage reduction]]. This includes its [[#Swarm|swarm]] damage. A revenant's ''+1 [[SRD:Unholy|unholy]] [[SRD:Bastard Sword|bastard sword]]'' is a product of its vile animus and is destroyed when the revenant is dispersed or destroyed.
'''{{Anchor|Dust Vortex}} ([[SRD:Supernatural Ability|Su]]):''' As a [[SRD:Move Actions|move action]], a revenant can create a whirlwind of dust around its body that extends in a 10-foot radius and lasts for one [[SRD:Round|round]]. The dust vortex may be sustained for more than one round, but this expends a move action every round, meaning that the revenant can only take a single [[SRD:Move Actions|move-equivalent]] or [[SRD:Standard Actions|standard]] action every turn while it is active. A revenant can not make weapon attacks whilst in vortex form. While in vortex form, its [[Hover (3.5e Creature Ability)|hover]] speed becomes a [[SRD:Fly|fly]] speed.
Those caught within the vortex are damaged as per the revenant's swarm attack (see [[#Swarm|below]]) as the dust particles eat away at their very flesh and attempt to subsume it into its own physical form. For every round of direct exposure to the vortex, a living creature must make a DC 18 [[SRD:Saving Throw#Fortitude|Fortitude]] save or be [[SRD:Ability Drain|drained]] of 1 point of [[SRD:Constitution|Constitution]]. The save DC is [[SRD:Constitution|Constitution]] based.