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→Special Attacks
A living dead retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ living dead’s HD + living dead’s [[SRD:Charisma|Charisma]] modifier unless noted otherwise.
*'''''Control Dead {{Su}}:''''' A living dead can exert supernatural influence over any lesser or greater <noinclude>[[Dead (3.5e Monster)|Dead]]</noinclude><includeonly>Dead</includeonly> without a saving throw. A living dead can control a total number of [[SRD:Hit Dice|Hit Dice]] of Dead equal to twice its total [[SRD:Hit Dice|Hit Dice]] plus its [[SRD:Charisma|Charisma]] score. This ability does not affect other living dead.
*'''''Create Dead {{Sp}}:''''' A living dead can force a single corpse to rise as a <noinclude>[[Dead (3.5e Monster)|Dead]]</noinclude><includeonly>Dead</includeonly> of the type of his choice (provided the creature has sufficient Hit Dice to turn into such a dead naturally, as per [[Dead (3.5e Monster)#Table: Becoming a Dead|Table:Becoming a Dead]]), or turn every corpse of 3 [[SRD:Hit Dice|HD]] or less within 30 feet into level-appropriate Dead. Any Dead created by this spell-like ability starts out under the living dead's control. This ability cannot create living dead, and is equivalent to a 6th-level [[SRD:Spell|spell]].