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Living Dead (3.5e Template)

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Created page with "<noinclude>{{author |author_name=Sulacu |date_created=December 31, 2011 |status=Work in progress }} {{Tocright}} == Living Dead == <span style="display:none">[[Summary::Powerf..."
<noinclude>{{author
|author_name=Sulacu
|date_created=December 31, 2011
|status=Work in progress
}}

{{Tocright}}

== Living Dead ==

<span style="display:none">[[Summary::Powerful mortals turned into undead monsters of great intellect and power.]]</span>

The evil inherent within the curse of the living dead twists and deforms everything it touches, no matter how great the victim’s willpower. As they turn into dead in an agonizing transformative process, personality and alignment are stripped from them, turning them into vile, grotesque reflections of their former selves. However, through their unique suffering, they gain insights into the forces of life and death that no mortal should possess. They are the perfect dead, the living dead who, in their transcendence to undead retain their full mental and physical faculties, and gain many new ones. While some living dead struggle daily to cling to their mortal convictions, all but the most stalwart and resolute will quickly slip into an unstoppable descent towards pure evil.

=== Creating a Living Dead ===

Living Dead is a template acquired when a sufficiently powerful mortal creature succumbs to the effects of the [[Dead (3.5e Monster)#Curse of the Living Dead|curse of the living dead]]. The chance of acquiring this template grows with character level. Only characters with 7 or more character levels or [[SRD:Hit Dice|Hit Dice]] can become a living dead (see [[Dead (3.5e Monster)#Table: Becoming a Dead|Table: Becoming a Dead]].

Only [[SRD:Humanoid Type|humanoids]] and [[SRD:Monstrous Humanoid Type|monstrous humanoids]] can become living dead.

==== Size and Type ====

Base type changes to [[SRD:Undead Type|undead]]. Recalculate [[SRD:Base Attack Bonus|base attack bonus]], [[SRD:Saving Throw|base save bonuses]] or [[SRD:Skills|skill points]] over its racial [[SRD:Hit Dice|Hit Dice]] only (see below).

==== Hit Dice ====

The creature retains any class levels it had in life, and loses all racial hit dice. Furthermore, it gains a number of [[SRD:Undead Type|undead]] [[SRD:Hit Dice|Hit Dice]] equal to the number of racial [[SRD:Hit Dice|Hit Dice]] lost + 4.

==== Speed ====

Base creature's land speed increases by 10 feet.

==== Armor Class ====

Base creature's [[SRD:Natural Armor|natural armor]] increases by +5. A creature without natural armor gets a natural armor bonus of +5.

==== Attack ====

The base creature retains the ability to use the manufactured weapons it could use in life. It loses all natural weapons it possesses and and gains two [[SRD:Claw|claw]] attacks with a base damage of 1d8, and a [[SRD:Bite|bite]] attack with a base damage of 1d4. If the base creature possessed a claw or bite with a higher base damage, it keeps the base damage of its original claw or bite. A living dead's bite attack is infected, and carries the [[Dead (3.5e Monster)#Curse of the Living Dead|curse of the living dead]].

==== Full Attack ====

A living dead may either attack with its manufactured weapon, or use its 2 claws and bite in a full attack action, but not both.

==== Special Attacks ====

A living dead retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ living dead’s HD + living dead’s [[SRD:Charisma|Charisma]] modifier unless noted otherwise.

:TO COME.

==== Special Qualities ====

A living dead retains all the special qualities of the base creature and gains [[SRD:Undead Type|undead traits]], the Dead's [[Dead (3.5e Monster)#Aim for the Head|aim for the head]] property, [[Lifesight (3.5e Creature Ability)|lifesight]] out to 100 ft. and a +4 [[SRD:Turn Resistance|turn resistance]], and furthermore gains the special qualities described below.

:'''[[SRD:Damage Reduction|Damage Reduction]] {{Ex}}:''' A living dead has [[SRD:Damage Reduction|damage reduction]] 10/[[SRD:Slashing Weapon|slashing]] and 10/[[SRD:Neutral Good|good]] and [[SRD:Alchemical Silver|silver]]. If the living dead has 15 or more [[SRD:Hit Dice|Hit Dice]], these two forms of damage reduction increase to 15.

:'''[[SRD:Spell Resistance|Spell Resistance]] {{Ex}}:''' A living dead has [[SRD:Spell Resistance|spell resistance]] equal to its total [[SRD:Hit Dice|Hit Dice]] +10.

==== Abilities ====

+4 [[SRD:Strength|Strength]], +2 [[SRD:Dexterity|Dexterity]], +4 [[SRD:Intelligence|Intelligence]], +2 [[SRD:Wisdom|Wisdom]], +4 [[SRD:Charisma|Charisma]]

==== Feats ====

<!-- Any feats this template grants or removes. -->

==== Environment ====

Any secluded dungeons and crypts, or <noinclude>[[Dead (3.5e Monster)|Dead]]</noinclude><includeonly>Dead</includeonly>-infested regions.

==== Organization ====

Living dead typically lead an insular existence, furthering their own goals in secrecy and seclusion. Some living dead may inhabit ancient mausoleums and necropolises and use the dead interred there as resources and protection. There are a few settlements purely inhabited by living dead and their [[SRD:Undead Type|undead]] thralls deep in the underdark.

==== Challenge Rating ====

As base creature +3.

==== Alignment ====

Usually [[SRD:Neutral Evil|evil]] (any).

==== Advancement ====

By character class.

==== Level Adjustment ====

+[[Level Adjustment::6]]


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