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'''{{Anchor|Swarm}} ([[SRD:Extraordinary Ability|Ex]]):''' Revenants bear many traits attributed to [[SRD:Swarm Subtype|swarms]]. Comprised of countless miniscule particles of sand and dust that accrete into a humanoid shape, a revenant is immune to all weapon damage, although it is not immune to the added energy damage from a special weapon enhancement such as [[SRD:Flaming|flaming]]. When in its [[#Dust Vortex|dust vortex]] shape, a revenant has a [[SRD:Swarm Subtype|swarm]] attack that deals 4d6 damage. A revenant in dust vortex form does not gain a [[SRD:Swarm|swarm]]'s Distraction [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special attack]]. Unlike swarms, a revenant never takes increased damage from area effect spells.
'''Spirit Entity ([[SRD:Extraordinary Ability|Ex]]):''' A revenant's body is held together by the effort of a controlling soul that can only be exorcised or destroyed with a few powerful spells or under certain special conditions. If destroyed or brought to 0 [[SRD:Hit Points|hit points]] by effects that bypass its [[SRD:Regeneration|regeneration]], or successfully targeted by effects that would destroy it outright, such as the ''[[SRD:Undeath to Death|undeath to death]]'' spell, a [[SRD:Disruption|disruption]] weapon or a sufficiently potent [[SRD:Turn or Rebuke Undead|turning]], the revenant is merely dispersed for 2d6 minutes only to return afterwards with its [[SRD:Hit Points|hit points]] restored.
The traditional method of destroying slaying a revenant is finding the remains of the person the soul belonged to in real life. When confronted with a piece of its shed mortal coil, it becomes vulnerable to final death and can be destroyed normally by effects that bypass its regeneration. Otherwise, only a ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' will be able to lethally damage as well as permanently destroy a revenant. [[SRD:Turn or Rebuke Undead|Turn undead]] is effective against a revenant, but if targeted by a turning effect strong enough to destroy it, it is dispersed instead.
It is possible to entrap a dispersed revenant using the ''[[SRD:Soul Bind|soul bind]]'' spell in conjunction with a bottle of ''unholy water''<sup>[[Spell Compendium|SpC]]</sup>. This imbues the unholy water with the essence of the revenant's rotted spirit, turning it in an utterly black liquid known as ''blackshadow elixir''. When ingested or used as element in a magical trap, the blackshadow elixir bestows 2d4 [[SRD:Negative Level|negative levels]] (3 uses). If the victim of the elixir dies from level loss, its soul will be forcibly removed from the body and will turn into a newly born revenant in 1d4 days.