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Gunslinger Handbook (3.5e Sourcebook)/How to Use Guns

835 bytes added, 23:00, 14 October 2011
Magic Firearms
=== Magic Firearms ===
 
For all intent and purpose, a firearm is enchanted like any other ranged weapons. However I took the liberties of doing a few unique enhancement for our aspiring gunslingers:
 
====Crackshot====
 
The enchanted gun gain the accurate rule.
 
Faint divination; CL 1; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:True Strike|''true strike'']] Price: [[Cost::+1]].
 
====Precise====
 
Enchanted gun add it half first increment bonus to all shoot within the first increment.
 
Faint divination; CL 4; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], Price: [[Cost::+1]].
 
====Self-Reloading====
 
After each shot, your firearm reload itself. Slow weapon lose this quality instead.
 
Faint transmutation; CL 1; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], Price: [[Cost::2000 gp]].
=== Cleanup your Tube! ===

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