Blah blah blah= Vehicles in your Game =Until about level 9 and the appearance of ''[[SRD:Teleport|teleport]]'', players typically must rely on outside forms of transportation to bring them across large distances. When handling an adventure that goes well outside the city limits or a particular dungeon, travel times can take considerable amounts on foot and sometimes time is of the essence. Thus PCs find a need for mounts or vehicles to get from point A to point B. Even after 9th level, they may need to use vehicles to transfer to places never before seen or bring large amounts of supplies besides themselves along for the ride. And really, what is more awesome then being able to say you own an airship?
= Vehicles Besides transport, vehicles also provide new and interesting stages for battles and encounters. Be it a high speed chase between a train and a horse-drawn carrage, or a battle on the deck of a battleship, these mobile active battlegrounds provide DMs with any environmental opportunities they would not have with static dungeons. A DM must ask themselves what role vehicles play in your Game =their campaign setting, and what effect it has on the economy, war, knowledge, and the world at large. Blah blah blahThis sourcebook covers vehicles from the simple chariot to starships sailing in the depths of space. As the technological level grows, so do the overall power of vehicles and their effect on the world. Keep this in mind as you choose the technological level of your campaign setting, for once your PCs witness that airships exist they will doubtlessly want to ride aboard one, if not own one themselves. Also remember that fluff is always mutable, and a seemingly technological battleboat can always be dressed up in the guise of magic items and spells, and vice versa.
= Vehicle Sizes =