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Trolls are absolutely fearless in battle; being able to live through something as universally crappy as getting your head chopped off can do that to you. Without fire or acid, normal damage sources are basically unable to slay one. That makes them very scary opponents, but being really big helps too. Despite their awkward-looking gait, trolls are quite fast, able to run for miles without tiring at the approximate speed of a fully grown racehorse.
Their natural fear of fire and acid aside, trolls revel in melee combat, where even their foes' blades usually fail to cannot permanently harm them. When this option fails them, the retreat and throw debris until the foe is dead or out of range.
'''{{Anchor|Catch}} ([[Ex]])''' When a troll is targeted with a ranged weapon that they would be capable of throwing and is aware of the attack, it may attempt to catch the projectile as an immediate action by making an attack roll opposing that of the thrower. It must have at least one hand free in order to attempt to catch something. A troll who successfully catches a projectile may elect to throw it at another creature within its normal throwing range as part of the same immediate action.