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Talk:Two-Weapon Fighting (3.5e Feat)

598 bytes added, 03:49, 2 May 2011
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::::::As long as your secondary weapon is a light weapon and you have this feat, the penalties are -2 for each attack. You need to take more two-weapon fighting feats to get the other extra attacks though. --[[User:Havvy|Havvy]] 23:50, 1 May 2011 (UTC)
:::::::Not with this feat, though. It removes the whole TWF feat tree, which is frankly awesome. But it doesn't quite double the damage, although it does make being a two-weapon fighter even more of an appealing proposition than it already was (which is, in the scope of wizard-level characters, not a hell of a lot, although it is how certain builds like the acid flask rogue compete). In short, yes, it is win; that's why it's a wizard-level feat. - [[User:ThunderGod Cid|TG Cid]] 02:39, 2 May 2011 (UTC) ::::::::Sorry Havvy, this is the Tome TWF and doesn't work like that. And yes Parakee, you can take a feat and "almost double your damage output". Which mostly means that you suffer no worse than if you had elected to go with a two-handed weapon instead of two light one-handed weapons (aside from having to pay twice for magic upgrades). Seriously, 2 shortswords with this are going to be 1d6+str and 1d6+half-str, exactly like wielding a greatword for 2d6+str+halfstr. It's extremely useful, but the default ability isn't crazy awesome. - [[User:Tarkisflux|Tarkisflux]] 03:49, 2 May 2011 (UTC)

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