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→Combat
Pazuzu uses his Dexterity score instead of his Strength score for attack and damage rolls. In flight, he may wield four light weapons instead of two by gripping two in his talons; whether using two weapons or four, he sustains no penalties to attack rolls for fighting with multiple weapons.
'''{{Anchor|Absolute Anarchy}} ([[Ex]]):''' Pazuzu lives a totally unrestricted life. Not only does he permanently possess all the benefits of a ''[[SRD:Freedom of Movement|freedom of movement]]'' spell, but is also immune to any effect that would be removed by a ''[[SRD:Freedom|freedom]]'' effect. He can also automatically break through any barrier or fortification, including abjuration effects such as the almighty ''[[SRD:Forcecage|forcecage]]'', regardless of hardness or caster level. Pazuzu is also immune to any effect with the [[SRD:Lawful Effect|Lawful]] descriptor.
'''{{Anchor|Avian Aura}} ([[Ex]]):''' Despite technically being an obyrith, Pazuzu has evolved beyond his peers and is regarded as a missing link in the evolutionary process between obyrith and tanar’ri. As a result, he has no form of madness ability. He does, however, possess an aura that forces evil creatures with natural fly speeds and Challenge Ratings less than 20 that attempt to attack him to make a [[SRD:Saving Throw#Will|Will]] save (DC 33) or halt in its tracks, refusing to attack (although it may take non-offensive actions or offensive actions towards someone other than Pazuzu normally). Such a creature that spends more than one round in Pazuzu’s presence must make another Will save (using the same DC) or be permanently ''[[SRD:Charm Monster|charmed]]'' by him. If they succeed, they are immune to the effect for 1 hour. This save DC is Charisma-based.