Changes
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
{{Spell
| name=Trap the Soul
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Summoning|Summoning]])
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 8
| comp=V, S, M, (F); see text
| casttime=1 [[SRD:Standard Actions|standard action]] or see text
| range=Close (25 ft. + 5 ft./2 levels)
| tsea=t
| subj=One creature
| dur=Permanent; see text
| save=See text
| sr=Yes; see text
}}
''Trap the soul ''forces a creature’s life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows the material body to reform. If the trapped creature is a powerful creature from another plane it can be required to perform a service immediately upon being freed. Otherwise, the creature can go free once the gem imprisoning it is broken.
Depending on the version selected, the spell can be triggered in one of two ways.
''Spell Completion: ''First, the spell can be completed by speaking its final word as a [[SRD:Standard Actions|standard action]] as if you were casting a regular spell at the subject. This allows [[SRD:Spell Resistance|spell resistance]] (if any) and a [[SRD:Saving Throw|Will]] save to avoid the effect. If the creature’s name is spoken as well, any [[SRD:Spell Resistance|spell resistance]] is ignored and the save [[SRD:DC|DC]] increases by 2. If the save or [[SRD:Spell Resistance|spell resistance]] is successful, the gem shatters.
''Trigger Object: ''The second method is far more insidious, for it tricks the subject into accepting a trigger object inscribed with the final spell word, automatically placing the creature’s soul in the trap. To use this method, both the creature’s name and the trigger word must be inscribed on the trigger object when the gem is enspelled. A ''sympathy ''spell can also be placed on the trigger object. As soon as the subject picks up or accepts the trigger object, its life force is automatically transferred to the gem without the benefit of [[SRD:Spell Resistance|spell resistance]] or a save.
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''Before the actual casting of ''trap the soul, ''you must procure a gem of at least 1,000 gp value for every [[SRD:Hit Dice|Hit Die]] possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or [[SRD:Hit Dice|Hit Dice]] as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more [[SRD:Hit Dice|Hit Dice]].)
''Focus (Trigger Object Only): ''If the trigger object method is used, a special trigger object, prepared as described above, is needed.
{{SRD Spell Footer}}
[[Category:Sorcerer/Wizard 8|{{BASEPAGENAME}}]]
[[Category:Conjuration School|{{BASEPAGENAME}}]]
[[Category:Summoning Subschool|{{BASEPAGENAME}}]]
{{Spell
| name=Trap the Soul
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Summoning|Summoning]])
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 8
| comp=V, S, M, (F); see text
| casttime=1 [[SRD:Standard Actions|standard action]] or see text
| range=Close (25 ft. + 5 ft./2 levels)
| tsea=t
| subj=One creature
| dur=Permanent; see text
| save=See text
| sr=Yes; see text
}}
''Trap the soul ''forces a creature’s life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows the material body to reform. If the trapped creature is a powerful creature from another plane it can be required to perform a service immediately upon being freed. Otherwise, the creature can go free once the gem imprisoning it is broken.
Depending on the version selected, the spell can be triggered in one of two ways.
''Spell Completion: ''First, the spell can be completed by speaking its final word as a [[SRD:Standard Actions|standard action]] as if you were casting a regular spell at the subject. This allows [[SRD:Spell Resistance|spell resistance]] (if any) and a [[SRD:Saving Throw|Will]] save to avoid the effect. If the creature’s name is spoken as well, any [[SRD:Spell Resistance|spell resistance]] is ignored and the save [[SRD:DC|DC]] increases by 2. If the save or [[SRD:Spell Resistance|spell resistance]] is successful, the gem shatters.
''Trigger Object: ''The second method is far more insidious, for it tricks the subject into accepting a trigger object inscribed with the final spell word, automatically placing the creature’s soul in the trap. To use this method, both the creature’s name and the trigger word must be inscribed on the trigger object when the gem is enspelled. A ''sympathy ''spell can also be placed on the trigger object. As soon as the subject picks up or accepts the trigger object, its life force is automatically transferred to the gem without the benefit of [[SRD:Spell Resistance|spell resistance]] or a save.
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''Before the actual casting of ''trap the soul, ''you must procure a gem of at least 1,000 gp value for every [[SRD:Hit Dice|Hit Die]] possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or [[SRD:Hit Dice|Hit Dice]] as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more [[SRD:Hit Dice|Hit Dice]].)
''Focus (Trigger Object Only): ''If the trigger object method is used, a special trigger object, prepared as described above, is needed.
{{SRD Spell Footer}}
[[Category:Sorcerer/Wizard 8|{{BASEPAGENAME}}]]
[[Category:Conjuration School|{{BASEPAGENAME}}]]
[[Category:Summoning Subschool|{{BASEPAGENAME}}]]