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User talk:Spazalicious Chaos

2,557 bytes added, 19:49, 26 February 2011
A Proposal for A Problem
So, there is my sales pitch, but it is ultimately up to the admins as to whether it will be made a policy or not. So, ye mighty ban-hammer wielding gods of this sacred wiki, what say you?--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 18:56, 26 February 2011 (UTC)
 
:While the admins could ban it, we're not particularly likely to do so if there's actual large scale community support and reasonable arguments behind it. So get that first, because we're also unlikely to implement large scale changes like that without it either. Regarding GNS, f%#@ no. I am against supporting it or linking to it or referencing it. GNS theory is a poorly defined mess that assumes the three goals are somehow incompatible and shouldn't be mixed at all, ever, which is such a ridiculous premise that I don't consider it worth taking seriously. If there's enough community support for it I won't veto it, but I will argue against it if anyone starts to take it seriously.
 
:Yes, arguments based on playstyle are invalid, but for reasons that are deeper than you suggest here. While it is not false to say that some systems better support certain goals than others, it is false to say that something is "bad" because it attempts to support something the system doesn't currently support or support well. There are lots of reasons to call something "bad" in context, but only as it relates to design goals and intention. Which means that if you make something that interracts with the existing system in a way that hurts existing goals (rough equivalence of character concepts, speed of combat, whatever) it is only bad if you value those things in the first place.
 
:You can make stuff that people don't like and don't want to play, but that only makes it bad in their context because they value things that you are stepping on or demoting. Context is extremely important. I disagree with a lot of Ghostwheel's work, for example, but I don't consider it "bad" because it generally hits the goals he wants it to hit even if they're goals that I don't want in my games.
 
:Your suggestion that people list goals or reasons for the changes at the top of the article is a good one anyway, and I think most people do it already. It makes it easier to critique or ignore work when you know what their goals are and whether they are achieving it with their changes. So write the articles that you want, write them well, and dismiss any playstyle criticisms you get on talk pages or explain why you would rather have the thing you think you're getting instead of the thing that you're reducing or eliminating. We support material here that we don't necessarily like in most cases, it's part of trying to build an open and accomodating community. GNS nonsense is not necessary for this. - [[User:Tarkisflux|Tarkisflux]] 19:49, 26 February 2011 (UTC)

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