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SRD:Shape of Fire

No change in size, 02:10, 21 February 2011
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Text replace - "==COMBAT==" to "==Combat=="
A shape of fire’s [[SRD:Natural Weapons|natural weapons]] are treated as epic for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
===COMBATCombat===
'''Blazefire ([[SRD:Su|Su]]):''' Living creatures taking Damage from a shape of fire’s [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attack]] find them-selves ignited with blazefire; white-hot, lambent flames cascade over their bodies, and they must succeed at a [[SRD:Saving Throw|Fortitude]] save ([[SRD:DC|DC]] 37) or permanently lose 10 [[SRD:Hit Points|hit points]]. The opponent must continue to save every [[SRD:Round|round]] for the next 6 rounds (7 rounds total) to avoid being permanently drained of 10 more [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. The shape of fire heals the same amount of Damage whenever a creature is drained, gaining any excess [[SRD:Hit Points|hit points]] as [[SRD:Temporary Hit Points|temporary hit points]]. These [[SRD:Temporary Hit Points|temporary hit points]] last a maximum of 1 hour. If the opponent is slain by blazefire, only blackened ash remains of the victim. [[SRD:Hit Points|Hit points]] lost to the blazefire never heal naturally and cannot be magically restored—they are gone for good. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
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