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Spell Corrosion (3.5 Spell)

No change in size, 23:07, 11 February 2011
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If this spell is used as a targeted dispel, instead of its normal effects, the target is dealt 1d6 acid damage per two character levels, is sickened (if it is a creature), and all spells active on them are dispelled. If the target is a magic item, it is suppressed as per the normal rules, except the suppression lasts 24 hours. The damage is considered hit point burn (see above) and the sickened effect lasts for 1 round per caster level. A successful Fort save for a creature or an attended object causes only one active spell to be removed instead of all of them, but the damage and sickening still occurs as normal. For an attended object, a successful Fort save by its user causes the item to continue functioning normally.
If this spell is used as a counterspell, it functions identically to ''greater dispel magic'', but also causes the caster of the countered spell to take 1d5 1d6 acid damage per two caster levels and become sickened for 1 round per caster level. This damage is considered hit point burn (see above). No save is possible against this effect.
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