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SRD:Continual Flame

1,078 bytes added, 02:22, 23 April 2009
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
{{Spell
| name=Continual Flame
| school=[[SRD:Evocation School|Evocation]]
| desc=[[SRD:Light Effect|Light]]
| lvl=[[SRD:Cleric Spell List|Clr]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
| comp=V, S, M
| casttime=1 [[SRD:Standard Actions|standard action]]
| range=Touch
| tsea=t
| subj=Object touched
| tsea=e
| subj=Magical, heatless flame
| dur=Permanent
| save=None
| sr=No
}}

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A ''continual flame ''can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.

{{SRD Spell Footer}}
[[Category:Cleric 3|{{BASEPAGENAME}}]]
[[Category:Sorcerer/Wizard 2|{{BASEPAGENAME}}]]
[[Category:Evocation School|{{BASEPAGENAME}}]]
[[Category:Light Effect|{{BASEPAGENAME}}]]
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