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SRD:Chaos Hammer

1,392 bytes added, 02:13, 23 April 2009
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
{{Spell
| name=Chaos Hammer
| school=[[SRD:Evocation School|Evocation]]
| desc=[[SRD:Chaotic Effect|Chaotic]]
| lvl=[[SRD:Chaos Domain|Chaos]] 4
| comp=V, S
| casttime=1 [[SRD:Standard Actions|standard action]]
| range=Medium (100 ft. + 10 ft./level)
| tsea=a
| subj=20-ft.-radius burst
| dur=Instantaneous (1d6 rounds); see text
| save=[[SRD:Saving Throw|Will]] partial; see text
| sr=Yes
}}

You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of damage per [[SRD:Caster Level|caster level]], maximum 10d6, to lawful [[SRD:Outsider Type|outsiders]]) and slows them for 1d6 rounds (see the ''[[SRD:Slow|slow]]'' spell). A successful [[SRD:Saving Throw|Will]] save reduces the damage by half and negates the slow effect.

The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful [[SRD:Saving Throw|Will]] save.

{{SRD Spell Footer}}
[[Category:Chaotic Effect|{{BASEPAGENAME}}]]
[[Category:Evocation School|{{BASEPAGENAME}}]]
[[Category:Chaos Domain|{{BASEPAGENAME}}]]
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