Changes
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
=SIRRUSH=
{{Creature Table
|style=
|creature=
|size=Large|type=[[SRD:Magical Beast Type|Magical Beast]]
|hd=40d10+680 | hp=900 hp
|init=+23 (+15 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]])
|speed=90 ft.
|ac=44 (+15 [[SRD:Dexterity|Dex]], –1 size, +20 natural) |touch=24 |flat=39
|bab=+40 | grapple=+60
|at=Claw +56 (2d6+16/19–20 (+1d6 on [[SRD:Critical Hit|critical hit]])) melee
|full_at=4 claws +56 (2d6+16/19–20 (+1d6 on [[SRD:Critical Hit|critical hit]])) melee, bite +54 (4d6+8) melee
|space=10 ft. | reach=5 ft.
|sa=[[SRD:Pounce|Pounce]], [[SRD:Stunned|stunning]] roar
|sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 300 ft., DR 10/epic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 20, [[SRD:Low-Light Vision|low-light vision]], SR 39, [[SRD:Scent|scent]]; acid, cold, electricity, fire, and sonic resistance 10
|fort=+39|ref=+37|will=+27
|str=42|dex=40|con=44 |int=21|wis=38|cha=28
|skills=[[SRD:Climb Skill|Climb]] +59, [[SRD:Hide Skill|Hide]] +58, [[SRD:Jump Skill|Jump]] +83, [[SRD:Listen Skill|Listen]] +57, [[SRD:Move Silently Skill|Move Silently]] +58, [[SRD:Spot Skill|Spot]] +57, [[SRD:Survival Skill|Survival]] +57
|feats=[[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Improved Critical|Improved Critical]] (claw), [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus]] (bite), [[SRD:Weapon Focus|Weapon Focus]] (claw)
|Epic feats=[[SRD:Blinding Speed|Blinding Speed]] (x4), [[SRD:Overwhelming Critical|Overwhelming Critical]] (claw), [[SRD:Superior Initiative|Superior Initiative]]
|env=Any
|org=Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes)
|cr=24
|treas=Standard
|align=Usually [[SRD:Chaotic Neutral|chaotic neutral]]
|adv=41–50 [[SRD:Hit Dice|HD]] (Large), 51–60 [[SRD:Hit Dice|HD]] (Huge), 61+ [[SRD:Hit Dice|HD]] (Gargantuan)
}}
Sirrushes speak Sylvan and Draconic.
A sirrush’s [[SRD:Natural Weapons|natural weapons]] are treated as epic for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
===COMBAT===
'''Stunning Roar ([[SRD:Ex|Ex]]):''' Every 1d4 rounds, a sirrush can loose a [[SRD:Sonic Attack|sonic attack]] of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 47, or [[SRD:DC|DC]] 51 for a three-headed sirrush). The [[SRD:DC|DC]] is
'''[[SRD:Pounce|Pounce]] ([[SRD:Ex|Ex]]):''' If a sirrush [[SRD:Charge|charges]] or leaps upon a foe during its first [[SRD:Round|round]] of combat, it can make a full attack even if it has already taken a [[SRD:Move Actions|move action]].
'''Headloss Resistance ([[SRD:Ex|Ex]]):''' A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 10 + 1/2 [[SRD:Hit Dice|HD]] of attacker + attacker’s str=modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).
{{SRD Creature Footer}}
[[Category:Epic|{{BASEPAGENAME}}]]
[[Category:Large Size|{{BASEPAGENAME}}]]
[[Category:Magical Beast Type|{{BASEPAGENAME}}]]
[[Category:CR24|{{BASEPAGENAME}}]]
[[Category:Any Environment|{{BASEPAGENAME}}]]
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]
=SIRRUSH=
{{Creature Table
|style=
|creature=
|size=Large|type=[[SRD:Magical Beast Type|Magical Beast]]
|hd=40d10+680 | hp=900 hp
|init=+23 (+15 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]])
|speed=90 ft.
|ac=44 (+15 [[SRD:Dexterity|Dex]], –1 size, +20 natural) |touch=24 |flat=39
|bab=+40 | grapple=+60
|at=Claw +56 (2d6+16/19–20 (+1d6 on [[SRD:Critical Hit|critical hit]])) melee
|full_at=4 claws +56 (2d6+16/19–20 (+1d6 on [[SRD:Critical Hit|critical hit]])) melee, bite +54 (4d6+8) melee
|space=10 ft. | reach=5 ft.
|sa=[[SRD:Pounce|Pounce]], [[SRD:Stunned|stunning]] roar
|sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 300 ft., DR 10/epic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 20, [[SRD:Low-Light Vision|low-light vision]], SR 39, [[SRD:Scent|scent]]; acid, cold, electricity, fire, and sonic resistance 10
|fort=+39|ref=+37|will=+27
|str=42|dex=40|con=44 |int=21|wis=38|cha=28
|skills=[[SRD:Climb Skill|Climb]] +59, [[SRD:Hide Skill|Hide]] +58, [[SRD:Jump Skill|Jump]] +83, [[SRD:Listen Skill|Listen]] +57, [[SRD:Move Silently Skill|Move Silently]] +58, [[SRD:Spot Skill|Spot]] +57, [[SRD:Survival Skill|Survival]] +57
|feats=[[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Improved Critical|Improved Critical]] (claw), [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus]] (bite), [[SRD:Weapon Focus|Weapon Focus]] (claw)
|Epic feats=[[SRD:Blinding Speed|Blinding Speed]] (x4), [[SRD:Overwhelming Critical|Overwhelming Critical]] (claw), [[SRD:Superior Initiative|Superior Initiative]]
|env=Any
|org=Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes)
|cr=24
|treas=Standard
|align=Usually [[SRD:Chaotic Neutral|chaotic neutral]]
|adv=41–50 [[SRD:Hit Dice|HD]] (Large), 51–60 [[SRD:Hit Dice|HD]] (Huge), 61+ [[SRD:Hit Dice|HD]] (Gargantuan)
}}
Sirrushes speak Sylvan and Draconic.
A sirrush’s [[SRD:Natural Weapons|natural weapons]] are treated as epic for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
===COMBAT===
'''Stunning Roar ([[SRD:Ex|Ex]]):''' Every 1d4 rounds, a sirrush can loose a [[SRD:Sonic Attack|sonic attack]] of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 47, or [[SRD:DC|DC]] 51 for a three-headed sirrush). The [[SRD:DC|DC]] is
'''[[SRD:Pounce|Pounce]] ([[SRD:Ex|Ex]]):''' If a sirrush [[SRD:Charge|charges]] or leaps upon a foe during its first [[SRD:Round|round]] of combat, it can make a full attack even if it has already taken a [[SRD:Move Actions|move action]].
'''Headloss Resistance ([[SRD:Ex|Ex]]):''' A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 10 + 1/2 [[SRD:Hit Dice|HD]] of attacker + attacker’s str=modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).
{{SRD Creature Footer}}
[[Category:Epic|{{BASEPAGENAME}}]]
[[Category:Large Size|{{BASEPAGENAME}}]]
[[Category:Magical Beast Type|{{BASEPAGENAME}}]]
[[Category:CR24|{{BASEPAGENAME}}]]
[[Category:Any Environment|{{BASEPAGENAME}}]]
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]