Changes
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
=CLOUD GIANT SKELETON=
{{Creature Table
| style=
| creature=Cloud [[SRD:Giant Type|Giant]] Skeleton
| size=Huge | type=[[SRD:Undead Type|Undead]]
| hd=17d12 | hp=110
| init=+6
| speed=50 ft. (10 squares)
| ac=13 (–2 size, +2 [[SRD:Dexterity|Dex]], +3 natural), | touch=10 | flat=11
| bab=+8 | grapple=+28
| at=Gargantuan [[SRD:Morningstar|morningstar]] +18 melee (4d6+18) or claw +18 melee (1d8+12) or rock +8 ranged (2d8+12)
| full_at=Gargantuan [[SRD:Morningstar|morningstar]] +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12) or rock +8 ranged (2d8+12)
| space=15 ft. | reach=15 ft.
| sa=—
| sq=[[SRD:Damage Reduction|Damage reduction]] 5/bludgeoning, [[SRD:Darkvision|darkvision]] 60 ft., immunity to cold, oversize weapon, [[SRD:Undead Type|undead traits]]
| fort=+5 | ref=+7 | will=+10
| str=35 | dex=15 | con=| int=| wis=10 | cha=1
| feats=[[SRD:Improved Initiative|Improved Initiative]]
| env=Temperate mountains
| org=Any
| cr=7
| treas=None
| align=Always [[SRD:Neutral Evil|neutral evil]]
| adv=—
| la=—
}}
Skeletons are the animated bones of the [[SRD:Dead|dead]], mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
{{SRD Creature Footer}}
[[Category:CR7|{{BASEPAGENAME}}]]
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
[[Category:Huge Size|{{BASEPAGENAME}}]]
[[Category:Mountain Terrain|{{BASEPAGENAME}}]]
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
[[Category:Undead Type|{{BASEPAGENAME}}]]
[[Category:LA-|{{BASEPAGENAME}}]]
=CLOUD GIANT SKELETON=
{{Creature Table
| style=
| creature=Cloud [[SRD:Giant Type|Giant]] Skeleton
| size=Huge | type=[[SRD:Undead Type|Undead]]
| hd=17d12 | hp=110
| init=+6
| speed=50 ft. (10 squares)
| ac=13 (–2 size, +2 [[SRD:Dexterity|Dex]], +3 natural), | touch=10 | flat=11
| bab=+8 | grapple=+28
| at=Gargantuan [[SRD:Morningstar|morningstar]] +18 melee (4d6+18) or claw +18 melee (1d8+12) or rock +8 ranged (2d8+12)
| full_at=Gargantuan [[SRD:Morningstar|morningstar]] +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12) or rock +8 ranged (2d8+12)
| space=15 ft. | reach=15 ft.
| sa=—
| sq=[[SRD:Damage Reduction|Damage reduction]] 5/bludgeoning, [[SRD:Darkvision|darkvision]] 60 ft., immunity to cold, oversize weapon, [[SRD:Undead Type|undead traits]]
| fort=+5 | ref=+7 | will=+10
| str=35 | dex=15 | con=| int=| wis=10 | cha=1
| feats=[[SRD:Improved Initiative|Improved Initiative]]
| env=Temperate mountains
| org=Any
| cr=7
| treas=None
| align=Always [[SRD:Neutral Evil|neutral evil]]
| adv=—
| la=—
}}
Skeletons are the animated bones of the [[SRD:Dead|dead]], mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
{{SRD Creature Footer}}
[[Category:CR7|{{BASEPAGENAME}}]]
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
[[Category:Huge Size|{{BASEPAGENAME}}]]
[[Category:Mountain Terrain|{{BASEPAGENAME}}]]
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
[[Category:Undead Type|{{BASEPAGENAME}}]]
[[Category:LA-|{{BASEPAGENAME}}]]