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SRD:Shambling Mound

3,135 bytes added, 04:04, 23 April 2009
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
=SHAMBLING MOUND=

{{Creature Table
| creature=
| style=
| size=Large | type=[[SRD:Plant Type|Plant]]
| hd=8d8+24 | hp=60
| init=+0
| speed=20 ft. (4 squares), swim 20 ft.
| ac=20 (–1 size, +11 natural) | touch=9 | flat=20
| bab=+6 | grapple=+15
| at=Slam +11 melee (2d6+5)
| full_at=2 slams +11 melee (2d6+5)
| space=10 ft. | reach=10 ft.
| sa=[[SRD:Improved Grab|Improved grab]], [[SRD:Constrict|constrict]] 2d6+7
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to electricity, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Plant Type|plant traits]], resistance to fire 10
| fort=+9 | ref=+2 | will=+4
| | str=21| dex=10| con=17| int=7| wis=10| cha=9
| skills=[[SRD:Hide Skill|Hide]] +3*, [[SRD:Listen Skill|Listen]] +8, [[SRD:Move Silently Skill|Move Silently]] +8
| feats=[[SRD:Iron Will|Iron Will]], [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus]] (slam)
| env=Temperate marshes
| org=Solitary
| cr=6
| treas=1/10th coins; 50% goods; 50% items
| align=[[SRD:Neutral|Usually neutral]]
| adv=9–12 [[SRD:Hit Dice|HD]] (Large); 13–24 [[SRD:Hit Dice|HD]] (Huge)
| la=+6
}}
Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous [[SRD:Plant Type|plants]].

A shambler’s brain and sensory organs are located in its upper body.

A shambler’s body has an 8-foot girth and is about 6 feet tall when the creature stands erect. It weighs about 3,800 pounds.

===COMBAT===

A shambling mound batters or [[SRD:Constrict|constrict]]s its opponents with two huge, armlike appendages.

'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a shambler must hit with both slam attacks. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and can [[SRD:Constrict|constrict]].

'''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' A shambler deals 2d6+7 points of damage with a successful [[SRD:Grapple|grapple check]].

'''Immunity to Electricity ([[SRD:Ex|Ex]]):''' Shamblers take no damage from electricity. Instead, any electricity attack used against a shambler temporarily grants it 1d4 points of [[SRD:Constitution|Constitution]]. The shambler loses these points at the rate of 1 per hour.

[[SRD:Skills (Creature Statistic)|Skills:]] Shamblers have a +4 racial bonus on [[SRD:Hide Skill|Hide]], [[SRD:Listen Skill|Listen]], and [[SRD:Move Silently Skill|Move Silently]] checks. *They have a +12 racial bonus on [[SRD:Hide Skill|Hide]] checks when in a swampy or forested area.

{{SRD Creature Footer}}
[[Category:CR6|{{BASEPAGENAME}}]]
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
[[Category:Large Size|{{BASEPAGENAME}}]]
[[Category:Marsh Terrain|{{BASEPAGENAME}}]]
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]
[[Category:Plant Type|{{BASEPAGENAME}}]]
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
[[Category:LA6|{{BASEPAGENAME}}]]
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