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:: First, that sounds like a really good idea, letting everyone "craft" (via narrative) their own magic items as needed. The only reason I bring it up is because recently I showed someone the variant and they complained that they couldn't craft things anymore via feats and such. Perhaps they were just looking for another power boost.
:: At any rate, that gives me an idea; what about for all major magic items (ie. non-consumables) you can manipulate the narrative/craft them yourself to get them, but consumables are different. To craft consumables (potions), take a modified Brew Potion feat. This feat can be used 1/day and requires 4 hours of brewing to create any combination of potions equal up to 3 levels. Level 1 potions last 1 day, level 2 potions last 2 days, and level 3 potions last 3 days. And... reading what I just wrote I suddenly realize that it doesn't work since there are a number of low-level wizard spells that I don't want characters gaining access to virtually at will :-/ --[[User:Ghostwheel|Ghostwheel]] 22:12, September 3, 2010 (UTC)
== Explanation ==
I came across this and was wondering how the WBL chart listed in the DMG was skewed in favor of casters. From my personal experience I have never really seen this in the campaigns I have played in. I, as a person who plays only casters, have always had to squeeze out the big six while maintaining a few other specialty items that I might not be able to get with gear. The meleers have had to purchase the big six to further what they do as well. Maybe someone could give me a tangible example of skewed wealth by level.