Sneasel (3.5e Monster)

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Author: SisterAcacia (talk)
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Status: Complete
Editing: Spelling and Grammar only
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Sneasel from FireRed/LeafGreen.
Sneasel
Size/Type: Small Magical Beast (Cold)
Hit Dice: 6d10+6 (39 hp)
Initiative: +8
Speed: 30 ft.
Armor Class: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
Base Attack/Grapple: +6/+6
Attack: Claws +11 (1d4+4 plus 1d4 cold, 19-20/x2)
Full Attack: 2 Claws +11 melee (1d4+4 plus 1d4 cold, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frost Claws, Punishment, Ice Shards, Sneak Attack
Special Qualities: Spell-like Abilities
Saves: Fort +6, Ref +9, Will +1
Abilities: Str 18, Dex 19, Con 13, Int 10, Wis 8, Cha 17
Skills: Hide +17, Sleight of Hand +13
Feats: Improved Initiative, Power Attack, Improved Natural Attack (Claw)
Environment: Any Cold
Organization: Solitary or group (4-24)
Challenge Rating: 6
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 7-9 HD (Small), Evolves into Weavile at 10 HD
Level Adjustment:


The small, black-furred weasel-like creature is bipedal, with extremely sharp claws. It has bright pink feathers and a mean expression.

Combat[edit]

Frost Claws (Su): Sneasel’s claw attacks deal 1d4 additional Cold damage. This scales with size, and is an [Ice] effect.

Sneak Attack (Ex): Sneasel has +1d6 Sneak Attack damage on its attacks against foes who are Flanked or denied their Dexterity Bonus to Armour Class. This is a [Dark] effect, and automatically wins an extra point if going first in a Contest.

Punishment (Su): With a Standard Action, Sneasel may make a Touch Attack against a foe, and if they have any ongoing magic effects on them, it deals 1d6 damage per Caster Level of the highest-CL effect on them. In a Contest, if this is used, then anyone in the same round who tries some kind of dirty trick but rolls lower finds it backfiring, and loses a point. This is a [Dark] effect.

Ice Shards (Su): With an Immediate Action, Sneasel can suddenly flash-freeze the air and hurl a cloud of icy shards at an enemy. This requires a ranged attack out to 50' range, and deals Cold damage equal to 2d6 plus Sneasel's hit dice. This attack automatically succeeds on any roll against miss chance. This is an [Ice] effect. In Contests, Sneasel can elect to automatically go first (rolling off between multiple automatic-firsts), using Ice Shard.

Spell-like Abilities (Sp): At will: chill metal, numbing sphere, path of frost; 3/day: ice storm, zone of glacial cold; 1/day: shivering touch. Caster level equals hit dice, and the Save DCs are 10 + Spell Level + Sneasel’s Charisma modifier. These are all [Ice] effects, and in the case of Zone of Glacial Cold, results in Sneasel automatically going first on the following round.

The sample Sneasel has a caster level of 6 and save DC of 13 + spell level.

Note: If using Tome Feats, replace Improved Initiative with Danger Sense, and Power Attack with Blitz.


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Back to Main Page3.5e HomebrewMonsters

AlignmentUsually Neutral +
AuthorSisterAcacia +
Challenge Rating6 +
EnvironmentAny Cold +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeSmall +
SubtypeCold +
TitleSneasel +
TypeMagical Beast +