Sneasel (3.5e Monster)
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Sneasel | |
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Size/Type: | Small Magical Beast (Cold) |
Hit Dice: | 6d10+6 (39 hp) |
Initiative: | +8 |
Speed: | 30 ft. |
Armor Class: | 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12 |
Base Attack/Grapple: | +6/+6 |
Attack: | Claws +11 (1d4+4 plus 1d4 cold, 19-20/x2) |
Full Attack: | 2 Claws +11 melee (1d4+4 plus 1d4 cold, 19-20/x2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Frost Claws, Punishment, Ice Shards, Sneak Attack |
Special Qualities: | Spell-like Abilities |
Saves: | Fort +6, Ref +9, Will +1 |
Abilities: | Str 18, Dex 19, Con 13, Int 10, Wis 8, Cha 17 |
Skills: | Hide +17, Sleight of Hand +13 |
Feats: | Improved Initiative, Power Attack, Improved Natural Attack (Claw) |
Environment: | Any Cold |
Organization: | Solitary or group (4-24) |
Challenge Rating: | 6 |
Treasure: | Standard. |
Alignment: | Usually Neutral |
Advancement: | 7-9 HD (Small), Evolves into Weavile at 10 HD |
Level Adjustment: | — |
The small, black-furred weasel-like creature is bipedal, with extremely sharp claws. It has bright pink feathers and a mean expression.
Combat[edit]
Frost Claws (Su): Sneasel’s claw attacks deal 1d4 additional Cold damage. This scales with size, and is an [Ice] effect.
Sneak Attack (Ex): Sneasel has +1d6 Sneak Attack damage on its attacks against foes who are Flanked or denied their Dexterity Bonus to Armour Class. This is a [Dark] effect, and automatically wins an extra point if going first in a Contest.
Punishment (Su): With a Standard Action, Sneasel may make a Touch Attack against a foe, and if they have any ongoing magic effects on them, it deals 1d6 damage per Caster Level of the highest-CL effect on them. In a Contest, if this is used, then anyone in the same round who tries some kind of dirty trick but rolls lower finds it backfiring, and loses a point. This is a [Dark] effect.
Ice Shards (Su): With an Immediate Action, Sneasel can suddenly flash-freeze the air and hurl a cloud of icy shards at an enemy. This requires a ranged attack out to 50' range, and deals Cold damage equal to 2d6 plus Sneasel's hit dice. This attack automatically succeeds on any roll against miss chance. This is an [Ice] effect. In Contests, Sneasel can elect to automatically go first (rolling off between multiple automatic-firsts), using Ice Shard.
Spell-like Abilities (Sp): At will: chill metal, numbing sphere, path of frost; 3/day: ice storm, zone of glacial cold; 1/day: shivering touch. Caster level equals hit dice, and the Save DCs are 10 + Spell Level + Sneasel’s Charisma modifier. These are all [Ice] effects, and in the case of Zone of Glacial Cold, results in Sneasel automatically going first on the following round.
- The sample Sneasel has a caster level of 6 and save DC of 13 + spell level.
Note: If using Tome Feats, replace Improved Initiative with Danger Sense, and Power Attack with Blitz.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Usually Neutral + |
Author | SisterAcacia + |
Challenge Rating | 6 + |
Environment | Any Cold + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Cold + |
Title | Sneasel + |
Type | Magical Beast + |