Smite of Divine Wrath (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Smite of Divine Wrath
Champion's Might (Strike) [see text]
Level: 8
Prerequisite: Three Champion’s Might maneuvers, smite class feature
Initiation Action: 1 standard action
Range: Melee attack
Area: 30-ft. radius burst centered on target creature.
Duration: 1 round/level
Saving Throw: Will partial
With a small prayer, you clamor the justice of your deity befall upon your opponents. The power of your deity detonates from your weapon, searing all heretics.

As part of initiating this maneuver, you must expend a smite. You must choose an alignment component before executing the maneuver, unless the smite already has an alignment component (such as smite evil or smite good) or affects only specific creatures. If the attack hits, all opponents of the opposite alignment within 30 ft. of the creature take damage equal to double the extra damage of the smite, and take a -4 penalty to all attack rolls, damage rolls, Armor Class and saving throws for 1 round per initiator level. A successful Will save against a DC of 18 + your Strength or Charisma modifier (whichever is higher) halves the damage and negates the penalty.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceHigh +
AuthorT.G. Oskar +
Descriptorsee text +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryDeal double smite damage to all opponents within 30 ft. and impose -4 penalty on attack rolls, damage rolls, AC and saves; effect is based on smite +
TitleSmite of Divine Wrath +
TypeStrike +