Siege Travel (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 10-20-16
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Siege Travel
Abjuration / Transmutation
Level: Cleric 2, Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One siege weapon
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

Cannon travel is the only way to fly.

You transform a siege weapon so that creatures become a valid form of ammunition. A siege weapon can be loaded with a creature up to one size smaller than it. For example a large ballista can hold 1 medium creature (or 4 small creatures, or 16 tiny creatures, and so on and so forth). Firing the siege weapon transports the creature(s) loaded safely to its destination. This movement does not provoke attacks of opportunity, nor does it deal damage on impact. Armies sometimes use this to transport troops vast distances.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 2 + and Sorcerer/Wizard 2 +
RangeTouch +
RatingUndiscussed +
SchoolAbjuration + and Transmutation +
SummaryTurn a siege weapon into an unconventional form of transportation. +
TitleSiege Travel +