Season's Herald (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 12/27/2018
Status: Complete
Editing: Clarity edits only please
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Season's Herald
Season's Wheel (Stance)
Level: 1
Initiation Action: Swift action
Range: 0
Target: Self
Duration: Stance
Saving Throw: None (Harmless)

One flash of fire and the warm summer breeze around her was gone, replaced with the scent of crisp autumn air.

While you maintain this stance, you gain abilities based on which season you're currently attuned to.

Spring: You gain Fast Healing 1 while below half health, +1 for every 4 initiator levels, and you can use your Initiator Level, if it is higher, in place of Caster/Manifester/Meldshaper/Invoker level and etc. for the purposes of all [Earth], [Plant] and (Healing) effects you produce.

Summer: You gain a +1 Sacred (If good) or Profane (If evil) bonus to attack and damage rolls, +1 for every 4 initiator levels, and you can use your Initiator Level, if it is higher, in place of Caster/Manifester/Meldshaper/Invoker level and etc. for the purposes of all [Fire], [Electricity] and [Light] effects you produce.

Autumn: You gain a 10ft increase in all pre-existing movement speeds, +5ft for every 4 initiator levels, and you can use your Initiator Level, if it is higher, in place of Caster/Manifester/Meldshaper/Invoker level and etc. for the purposes of all [Air], [Sonic] and non-[Death] Negative Energy effects you produce.

Winter: You gain a +1 Sacred (If good) or Profane (If evil) bonus to AC, +1 for every 4 initiator levels, and you can use your Initiator Level, if it is higher, in place of Caster/Manifester/Meldshaper/Invoker level and etc. for the purposes of all [Water], [Cold] and [Death] effects you produce.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSeason's Wheel

Article BalanceVery High +
AuthorZhenra-Khal +
DisciplineSeason's Wheel +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryAttune yourself to the elements. +
TitleSeason's Herald +
TypeStance +