SRD:Splint Mail

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Disambiguation.png This article is about Splint Mail
For other uses of Splint Mail, see Splint Mail (disambiguation).
This material is published under the OGL
Splint Mail (Heavy)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 400 gp 800 gp +6 22.5 lb. 30
Medium 400 gp 800 gp +6 45 lb. 30
Non-Standard Sizes
Fine 200 gp 400 gp +3 4.5 lb. 30
Diminutive 200 gp 400 gp +3 4.5 lb. 30
Tiny 200 gp 400 gp +3 4.5 lb. 30
Large 800 gp 1600 gp +6 90 lb. 30
Huge 1600 gp 3200 gp +6 225 lb. 30
Gargantuan 3200 gp 6400 gp +6 360 lb. 30
Colossal 6400 gp 12800 gp +6 540 lb. 30
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+0 −7 40% 10
Speed1
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.
Don Don Hastily Remove
4 minutes1 1 minute  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

Description/Notes[edit]

The suit includes gauntlets.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.


Splint Mail Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Steel 350 gp 10 30 -
Adamantine 15200 gp 20 40 Grants wearer DR 3/-
Crystal, Deep 6200 gp 10 30 Does not rust
Crystal, Mundane 350 gp 8 25 Does not rust
Mithral 9200 gp 15 30 Half weight,
Treated as medium armor,
Increase max Dex bonus by 2,
Reduce armor check penalty by 3 (min 0),
Reduced ASF by 10%
  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentArmor