SRD:Jump (Spell)

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Jump
Transmutation
Level: Assassin 1, Druid 1, Ranger 1, Sorcerer/Wizard 1
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Material Component: A grasshopper’s hind leg, which you break when the spell is cast.



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Facts about "Jump (Spell)"
ComponentV +, S + and M +
IdentifierSpell +
LevelAssassin 1 +, Druid 1 +, Ranger 1 + and Sorcerer/Wizard 1 +
RangeTouch +
SchoolTransmutation +
TitleJump +