SRD5:Wind Wall

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Wind Wall is a spell in 5th edition.

5e Spell Wind Wall
3rd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a tiny fan and a feather of exotic origin)
Duration: Concentration, up to 1 minute
Casters: Druid, Ranger

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can’t pass through it.


Sources[edit]


Back to Main PageSRD5Spells → Wind Wall

Facts about "Wind Wall"
Action TypeAction +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterDruid + and Ranger +
ComponentV +, S + and M +
Level3 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Range120 feet +
SchoolEvocation +
TitleWind Wall +