SRD5:Spirit Guardians

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Spirit Guardians is a spell in 5th edition.

5e Spell Spirit Guardians
3rd-level conjuration
Casting Time: 1 action
Range: Self (15-foot radius)
Components: V, S, M (a holy symbol)
Duration: Concentration, up to 10 minutes
Casters: Cleric

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.


Sources[edit]


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Facts about "Spirit Guardians"
Action TypeAction +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterCleric +
ComponentV +, S + and M +
Level3 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
RangeSelf (15-foot radius) +
Scalabletrue +
SchoolConjuration +
TitleSpirit Guardians +